Difference for ./ChangeLog from version 1.7 to 1.8


version 1.7 version 1.8
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 Changes for CVS:  Changes for CVS:
   
   Mostly bugfixes, but the addition of a wiz 'hide' command which makes the
      wiz out of sight so to speak.
   --
   common/loader.l, common/loader.c: Fix bug where flag values were being saved
      with actual value of the flag (eg, 32768, 16, etc) instead of 1/0 value -
      Code effectively worked the same, just was a bit odd looking at save files.
   include/player.h: Add hidden element to player structure.
   include/sproto.h: Add command_hide(), update proto for players_on_map()
   lib/Makefile.am, lib/Makefile.in: add wizhelp/hide file.
   server/apply.c: Add error checking to converts so it doesn't crash if the
      converter doesn't have a proper other_arch.  Modify shopmats so that they
      don't transport spell effects, like fireballs an burning hands.
   server/attack.c: Modify code so players can drain other players exp.
   server/c_misc.c: Modify various functions to not show info on hidden DM.
   server/c_wiz.c: Add command_hide(), clean up command_invisible() a bit.
   server/commands.c: Add hide command to dispatch table.
   server/main.c: Add code to not update players on map for hidden dm.
   server/player.c: Give hidden dm perpetual invisiblity.
   server/skills.c: Only get exp if you actually stole an item - fixes abuse
      whereby players who couldn't carry item could continually 'steal' it from
      monster and just gain exp.
   server/swap.c: modify players_on_map() to take addition arg to determine if
      real players on map should be shown, or if we shouldn't count hidden dms.
   socket/info.c: Modify code so that oldsockets don't get reports on high verbose
      messages.
   socket/metaserver.c: Modify metaserver update to not include hidden dms.
   utils/Makefile.in: update datestmp.
   MSW 2002-09-27
      
   
 server/pet.c:  Add check to pet_move() to make sure the space we are  server/pet.c:  Add check to pet_move() to make sure the space we are
    checking is within the map, and handle map tiling.     checking is within the map, and handle map tiling.
 MSW 2002-09-23  MSW 2002-09-23


Legend:
line(s) removed in v.1.7 
line(s) changed
 line(s) added in v.1.8

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