version 1.8 | | version 1.9 |
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| | |
------------------------------------------------------------------------------ | | ------------------------------------------------------------------------------ |
Changes for CVS: | | Changes for CVS: |
| | |
| | Bugfixes: Add golem_count element to player structure so we can properly |
| | detect when golem is destroyed. This fixes a crash in some places as the |
| | code tried to remove this already removed golem. |
| | Fix crash when null player maps. |
| | include/player.h: Add golem_count element to player structure. |
| | server/player.c: Add code in handle_newscs_player() that checks status of |
| | golem, clears op->contr->golem is value is bogus |
| | server/spell_effect.c, server/spell_util.c: Initialize golem_count |
| | value when golem is created. |
| | socket/request.c: Check for null map value. |
| | MSW 2002-10-04 |
| | |
Mostly bugfixes, but the addition of a wiz 'hide' command which makes the | | Mostly bugfixes, but the addition of a wiz 'hide' command which makes the |
wiz out of sight so to speak. | | wiz out of sight so to speak. |
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