version 1.11 | | version 1.12 |
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Future feature requests | | Future feature requests |
| | |
| | - refine the NO_PASS attribute of objects - it should be possible to make |
| | it so that you can't walk over some spaces, but you could fly over them. |
| | There are other cases - water could perhaps require something like a |
| | 'water walking' skill. What should probably be done is make this |
| | a bitmask or the like with multiple possiblities. If the object doesn't |
| | have another bitmask set, object can't pass through. For compatiblity |
| | reasons, no_pass should set all the new no_pass_.. bits. |
| | |
- If player tries to login with same name/password as a character currently | | - If player tries to login with same name/password as a character currently |
active, drop the old connection and associate the player with the new | | active, drop the old connection and associate the player with the new |
connection. Useful if connection is dropped but server hasn't detected | | connection. Useful if connection is dropped but server hasn't detected |
| | |
performance (maybe thread it?) | | performance (maybe thread it?) |
- Clean up skills table so that the basic skill information is dynamically | | - Clean up skills table so that the basic skill information is dynamically |
generated when the program runs, and not compiled in values. | | generated when the program runs, and not compiled in values. |
| | - Add adjustments to objects that adjusts chance of skill success. |
| | Eg, objects the player use may adjust the characters effective level in |
| | using a skill. Likewise, objects/monsters could have resistances to |
| | certain skills (eg, skill_resist values). |
- Clean up party code with respect to experience/skills. Currently, | | - Clean up party code with respect to experience/skills. Currently, |
other party members can get exp in whatever they want and let another | | other party members can get exp in whatever they want and let another |
party member do the killing. | | party member do the killing. |