version 1.17 | | version 1.18 |
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function - hard to do so that it is still somewhat efficient yet the same | | function - hard to do so that it is still somewhat efficient yet the same |
light source does not illuminate the same space multiple times. | | light source does not illuminate the same space multiple times. |
| | |
| | If a shop is placed in a random map (special map), the objects below the |
| | shop wall stick around - normally not much a problem, unless it is placed |
| | in a glory hole (treasure level), in which case coins are now beneath the wall. |
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Future feature requests | | Future feature requests |
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