version 1.6 | | version 1.7 |
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Future feature requests | | Future feature requests |
| | |
| | - If player tries to login with same name/password as a character currently |
| | active, drop the old connection and associate the player with the new |
| | connection. Useful if connection is dropped but server hasn't detected |
| | it yet. |
- Generalize the code better - split between 'rules' and 'engine'. The engine | | - Generalize the code better - split between 'rules' and 'engine'. The engine |
would be the aspect of loading/saving objects, dealing with maps, and | | would be the aspect of loading/saving objects, dealing with maps, and |
basic object support (exits, levers, etc - things useful for any working | | basic object support (exits, levers, etc - things useful for any working |