version 1.2 | | version 1.3 |
---|
| | |
/* | | /* |
* static char *rcsid_image_c = | | * static char *rcsid_image_c = |
* "$Id: image.c,v 1.2 1999/07/13 06:02:41 cvs Exp $"; | | * "$Id: image.c,v 1.3 2000/05/27 05:42:14 cvs Exp $"; |
*/ | | */ |
| | |
/* | | /* |
CrossFire, A Multiplayer game for X-windows | | CrossFire, A Multiplayer game for X-windows |
| | |
Copyright (C) 1994 Mark Wedel | | Copyright (C) 2000 Mark Wedel |
Copyright (C) 1992 Frank Tore Johansen | | Copyright (C) 1992 Frank Tore Johansen |
| | |
This program is free software; you can redistribute it and/or modify | | This program is free software; you can redistribute it and/or modify |
| | |
along with this program; if not, write to the Free Software | | along with this program; if not, write to the Free Software |
Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. | | Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. |
| | |
The maintainer of this code can be reached at master@rahul.net | | The maintainer of this code can be reached at mwedel@scruz.net |
*/ | | */ |
| | |
| | |
| | |
/* Following can just as easily be pointers, but | | /* Following can just as easily be pointers, but |
* it is easier to keep them like this. | | * it is easier to keep them like this. |
*/ | | */ |
New_Face *blank_face, *blocked_face, *stipple1_face, *stipple2_face; | | New_Face *blank_face, *dark_faces[3], *potion_face; |
New_Face *dark_faces[3]; | | |
New_Face *potion_face; | | |
| | |
| | |
New_Face *inv_curse_face, *inv_damn_face, *inv_equip_face, *inv_lock_face, | | |
*inv_magic_face, *inv_unpaid_face; | | |
| | |
/* nroffiles is the actual number of bitmaps defined. | | /* nroffiles is the actual number of bitmaps defined. |
* nrofpixmaps is the higest numbers bitmap that is loaded. With | | * nrofpixmaps is the higest numbers bitmap that is loaded. With |
* the automatic generation of the bmaps file, this is now equal | | * the automatic generation of the bmaps file, this is now equal |
| | |
dark_faces[1] = &new_faces[FindFace (DARK_FACE2_NAME,0)]; | | dark_faces[1] = &new_faces[FindFace (DARK_FACE2_NAME,0)]; |
dark_faces[2] = &new_faces[FindFace (DARK_FACE3_NAME,0)]; | | dark_faces[2] = &new_faces[FindFace (DARK_FACE3_NAME,0)]; |
| | |
blocked_face = &new_faces[FindFace (BLOCKED_FACE_NAME,0)]; | | |
blocked_face->fg = find_color ("black"); | | |
blocked_face->bg = find_color ("black"); | | |
stipple1_face = &new_faces[FindFace (STIPPLE1_FACE_NAME,0)]; | | |
stipple1_face->fg = find_color ("white"); | | |
stipple1_face->bg = find_color ("black"); | | |
stipple2_face = &new_faces[FindFace (STIPPLE2_FACE_NAME,0)]; | | |
stipple2_face->fg = find_color ("white"); | | |
stipple2_face->bg = find_color ("black"); | | |
potion_face = &new_faces[FindFace(POTION_FACE_NAME,0)]; | | potion_face = &new_faces[FindFace(POTION_FACE_NAME,0)]; |
potion_face->fg = find_color("light_blue"); | | potion_face->fg = find_color("light_blue"); |
potion_face->bg = find_color("khaki"); | | potion_face->bg = find_color("khaki"); |
inv_curse_face = &new_faces[FindFace(INV_CURSE_FACE_NAME,0)]; | | |
inv_damn_face = &new_faces[FindFace(INV_DAMN_FACE_NAME,0)]; | | |
inv_equip_face = &new_faces[FindFace(INV_EQUIP_FACE_NAME,0)]; | | |
inv_lock_face = &new_faces[FindFace(INV_LOCK_FACE_NAME,0)]; | | |
inv_magic_face = &new_faces[FindFace(INV_MAGIC_FACE_NAME,0)]; | | |
inv_unpaid_face = &new_faces[FindFace(INV_UNPAID_FACE_NAME,0)]; | | |
| | |
return nrofpixmaps; | | return nrofpixmaps; |
} | | } |