version 1.17 | | version 1.18 |
---|
| | |
/* | | /* |
* static char *rcsid_item_c = | | * static char *rcsid_item_c = |
* "$Id: item.c,v 1.17 2001/06/12 04:29:44 mwedel Exp $"; | | * "$Id: item.c,v 1.18 2001/07/14 04:04:53 mwedel Exp $"; |
*/ | | */ |
| | |
/* | | /* |
| | |
} | | } |
| | |
if (op->map) /* The shop identifies items before they hit the ground */ | | if (op->map) /* The shop identifies items before they hit the ground */ |
update_object(op); | | /* I don't think identification will change anything but face */ |
| | update_object(op,UP_OBJ_FACE); |
else { | | else { |
pl = is_player_inv(op->env); | | pl = is_player_inv(op->env); |
if (pl) | | if (pl) |