Difference for common/living.c from version 1.25 to 1.26


version 1.25 version 1.26
Line 1
 
Line 1
 /*  /*
  * static char *rcsid_living_c =   * static char *rcsid_living_c =
  *   "$Id: living.c,v 1.25 2001/05/12 19:17:37 mwedel Exp $";   *   "$Id: living.c,v 1.26 2001/05/25 02:42:26 mardahl Exp $";
  */   */
   
 /*  /*
Line 1669
 
Line 1669
  i= MAX_EXP_IN_OBJ - exp_ob->stats.exp;   i= MAX_EXP_IN_OBJ - exp_ob->stats.exp;
     return i;      return i;
 }  }
   
   /* Applies a death penalty experience.  20% or 3 levels, whichever is
      less experience lost. */
   
   void apply_death_exp_penalty(object *op) {
     object *tmp;
     object *exp_ob;
     long int del_exp=0;
     int loss_20p;  /* 20 percent experience loss */
     int loss_3l;   /* 3 level experience loss */
     for(tmp=op->inv;tmp;tmp=tmp->below)
       if(tmp->type==EXPERIENCE && tmp->stats.exp) {
         exp_ob = tmp;
         loss_20p = exp_ob->stats.exp * 0.20;
         loss_3l = exp_ob->stats.exp - new_levels[MAX(0,exp_ob->level -3)];
         if(loss_3l < loss_20p)
           del_exp+=adjust_exp(exp_ob,-loss_3l);
         else
           del_exp+=adjust_exp(exp_ob,-loss_20p);
         player_lvl_adj(op,exp_ob);
       }
     adjust_exp(op,del_exp);
     player_lvl_adj(op,NULL);
   }


Legend:
line(s) removed in v.1.25 
line(s) changed
 line(s) added in v.1.26

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