Difference for common/living.c from version 1.27 to 1.28


version 1.27 version 1.28
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 /*  /*
  * static char *rcsid_living_c =   * static char *rcsid_living_c =
  *   "$Id: living.c,v 1.27 2001/05/29 04:41:53 mwedel Exp $";   *   "$Id: living.c,v 1.28 2001/07/14 04:04:53 mwedel Exp $";
  */   */
   
 /*  /*
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  */   */
   
 void fix_player(object *op) {  void fix_player(object *op) {
   int i,j;    int i,j, light=0;
   float f,max=9,added_speed=0,bonus_speed=0, sp_tmp,speed_reduce_from_disease=1;    float f,max=9,added_speed=0,bonus_speed=0, sp_tmp,speed_reduce_from_disease=1;
   float M,W,s,D,K,S,M2;    float M,W,s,D,K,S,M2;
   int weapon_weight=0,weapon_speed=0;    int weapon_weight=0,weapon_speed=0;
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   op->stats.luck=op->arch->clone.stats.luck;    op->stats.luck=op->arch->clone.stats.luck;
   op->speed = op->arch->clone.speed;    op->speed = op->arch->clone.speed;
   
   for(tmp=op->inv;tmp!=NULL;tmp=tmp->below)     for(tmp=op->inv;tmp!=NULL;tmp=tmp->below) {
       /* See note in map.c:update_position about making this additive
        * since light sources are never applied, need to put check here.
        */
       if (tmp->glow_radius > light) light=tmp->glow_radius;
   
     if(QUERY_FLAG(tmp,FLAG_APPLIED) && tmp->type!=CONTAINER && tmp->type!=CLOSE_CON) {      if(QUERY_FLAG(tmp,FLAG_APPLIED) && tmp->type!=CONTAINER && tmp->type!=CLOSE_CON) {
       if(op->type==PLAYER  
      /* The meaning of stats in skill or experience objects is different -       /* The meaning of stats in skill or experience objects is different -
       * we use them solely to link skills to experience, thus it is         * we use them solely to link skills to experience, thus it is
       * inappropriate to allow these applied objects to change stats.        * inappropriate to allow these applied objects to change stats.
              * An exception is exp_wis, containing info about god-properties! */                * An exception is exp_wis, containing info about god-properties! */
  && (tmp->type!=EXPERIENCE || !strcmp(tmp->arch->name, "experience_wis"))        if(op->type==PLAYER && (tmp->type!=EXPERIENCE || !strcmp(tmp->arch->name, "experience_wis"))) {
       ) {  
  if (tmp->type != POTION) {   if (tmp->type != POTION) {
    for(i=0;i<7;i++)     for(i=0;i<7;i++)
      change_attr_value(&(op->stats),i,get_attr_value(&(tmp->stats),i));       change_attr_value(&(op->stats),i,get_attr_value(&(tmp->stats),i));
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           max=ARMOUR_SPEED(tmp)/10.0;            max=ARMOUR_SPEED(tmp)/10.0;
         break;          break;
       }        }
       }
     } /* Item is equipped - end of for loop going through items. */      } /* Item is equipped - end of for loop going through items. */
      
   /* 'total resistance = total protections - total vulnerabilities'.    /* 'total resistance = total protections - total vulnerabilities'.
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   else if (ac<-120) ac=-120;    else if (ac<-120) ac=-120;
   op->stats.ac=ac;    op->stats.ac=ac;
   
     op->glow_radius = light;
   
   update_ob_speed(op);    update_ob_speed(op);
   
 }  }


Legend:
line(s) removed in v.1.27 
line(s) changed
 line(s) added in v.1.28

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