version 1.33 | | version 1.34 |
---|
| | |
/* | | /* |
* static char *rcsid_living_c = | | * static char *rcsid_living_c = |
* "$Id: living.c,v 1.33 2002/03/03 20:05:57 avogl Exp $"; | | * "$Id: living.c,v 1.34 2002/03/03 21:56:58 avogl Exp $"; |
*/ | | */ |
| | |
/* | | /* |
| | |
else | | else |
sprintf(pl->contr->title, "big %s dragon", attacks[atnr]); | | sprintf(pl->contr->title, "big %s dragon", attacks[atnr]); |
} | | } |
| | |
| | /* also save title in abil force */ |
| | if (abil->title == NULL) { |
| | /* this should never happen, because there's a default title |
| | in the arch. but some old players might need it */ |
| | abil->title = (char *)malloc(MAX_BUF); |
| | } |
| | strcpy(abil->title, pl->contr->title); |
} | | } |
| | |
sprintf(pl->contr->own_title, ""); | | strcpy(pl->contr->own_title, ""); |
} | | } |
| | |
/* | | /* |