Difference for common/living.c from version 1.72 to 1.73


version 1.72 version 1.73
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 /*  /*
  * static char *rcsid_living_c =   * static char *rcsid_living_c =
  *   "$Id: living.c,v 1.72 2005/08/12 13:46:34 ryo_saeba Exp $";   *   "$Id: living.c,v 1.73 2005/08/15 22:40:14 akirschbaum Exp $";
  */   */
   
 /*  /*
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  */   */
 #define ADD_EXP(exptotal, exp) {exptotal += exp; if (exptotal > MAX_EXPERIENCE) exptotal = MAX_EXPERIENCE; }  #define ADD_EXP(exptotal, exp) {exptotal += exp; if (exptotal > MAX_EXPERIENCE) exptotal = MAX_EXPERIENCE; }
   
 static int con_bonus[MAX_STAT + 1]={  static const int con_bonus[MAX_STAT + 1]={
   -6,-5,-4,-3,-2,-1,-1,0,0,0,0,1,2,3,4,5,6,7,8,9,10,12,14,16,18,20,    -6,-5,-4,-3,-2,-1,-1,0,0,0,0,1,2,3,4,5,6,7,8,9,10,12,14,16,18,20,
   22,25,30,40,50    22,25,30,40,50
 };  };
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  * because Pow can now be the stat that controls spellpoint   * because Pow can now be the stat that controls spellpoint
  * advancement. -b.t.   * advancement. -b.t.
  */   */
 static int sp_bonus[MAX_STAT + 1]={  static const int sp_bonus[MAX_STAT + 1]={
   -10,-10,-9,-8,-7,-6,-5,-4,-3,-2,-1,0,1,2,3,4,5,6,7,8,9,10,12,15,20,25,    -10,-10,-9,-8,-7,-6,-5,-4,-3,-2,-1,0,1,2,3,4,5,6,7,8,9,10,12,15,20,25,
   30,40,50,70,100    30,40,50,70,100
 };  };
   
 static int grace_bonus[MAX_STAT +1] = {  static const int grace_bonus[MAX_STAT +1] = {
     -10,-10,-9,-8,-7,-6,-5,-4,-3,-2,-1,0,1,2,3,4,5,6,7,8,9,10,12,15,20,25,      -10,-10,-9,-8,-7,-6,-5,-4,-3,-2,-1,0,1,2,3,4,5,6,7,8,9,10,12,15,20,25,
   30,40,50,70,100    30,40,50,70,100
 };  };
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  * it is 1-diff   * it is 1-diff
  */   */
   
 float cha_bonus[MAX_STAT + 1]={10.0, 10.0, 9.0, 8.0, 7.0, 6.0, /*<-5*/  const float cha_bonus[MAX_STAT + 1]={10.0, 10.0, 9.0, 8.0, 7.0, 6.0, /*<-5*/
     5.0, 4.5, 4.0, 3.5, 3.0, /*<-10*/ 2.9, 2.8, 2.7, 2.6, 2.5, /*<-15*/      5.0, 4.5, 4.0, 3.5, 3.0, /*<-10*/ 2.9, 2.8, 2.7, 2.6, 2.5, /*<-15*/
     2.4, 2.3, 2.2, 2.1, 2.0, /*<-20*/ 1.95, 1.90, 1.85, 1.80, 1.75, /*25 */      2.4, 2.3, 2.2, 2.1, 2.0, /*<-20*/ 1.95, 1.90, 1.85, 1.80, 1.75, /*25 */
     1.70, 1.65, 1.60, 1.55, 1.50 /*30 */      1.70, 1.65, 1.60, 1.55, 1.50 /*30 */
 };  };
   
 int dex_bonus[MAX_STAT + 1]={  const int dex_bonus[MAX_STAT + 1]={
   -4,-3,-2,-2,-1,-1,-1,0,0,0,0,0,0,0,1,1,1,2,2,2,3,3,3,4,4,4,5,5,6,6,7    -4,-3,-2,-2,-1,-1,-1,0,0,0,0,0,0,0,1,1,1,2,2,2,3,3,3,4,4,4,5,5,6,6,7
 };  };
   
 /* speed_bonus uses dex as its stat */  /* speed_bonus uses dex as its stat */
 float speed_bonus[MAX_STAT + 1]={  const float speed_bonus[MAX_STAT + 1]={
   -0.4, -0.4, -0.3, -0.3, -0.2, -0.2, -0.2, -0.1, -0.1, -0.1, -0.05, 0, 0, 0,    -0.4, -0.4, -0.3, -0.3, -0.2, -0.2, -0.2, -0.1, -0.1, -0.1, -0.05, 0, 0, 0,
   0.05, 0.1, 0.1, 0.2, 0.3, 0.4, 0.5, 0.6, 0.8, 1.0, 1.2, 1.4,    0.05, 0.1, 0.1, 0.2, 0.3, 0.4, 0.5, 0.6, 0.8, 1.0, 1.2, 1.4,
   1.6, 1.8, 2.0, 2.5, 3.0    1.6, 1.8, 2.0, 2.5, 3.0
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 /* dam_bonus, thaco_bonus, max_carry, weight limit all are based on  /* dam_bonus, thaco_bonus, max_carry, weight limit all are based on
  * strength.   * strength.
  */   */
 int dam_bonus[MAX_STAT + 1]={  const int dam_bonus[MAX_STAT + 1]={
   -2,-2,-2,-1,-1,-1,0,0,0,0,0,0,1,1,1,2,2,2,3,3,3,4,4,5,5,6,6,7,8,10,15    -2,-2,-2,-1,-1,-1,0,0,0,0,0,0,1,1,1,2,2,2,3,3,3,4,4,5,5,6,6,7,8,10,15
 };  };
 int thaco_bonus[MAX_STAT + 1]={  
   const int thaco_bonus[MAX_STAT + 1]={
   -2,-2,-1,-1,0,0,0,0,0,0,0,0,0,0,1,1,1,2,2,2,3,3,3,4,4,5,5,6,7,8,10    -2,-2,-1,-1,0,0,0,0,0,0,0,0,0,0,1,1,1,2,2,2,3,3,3,4,4,5,5,6,7,8,10
 };  };
   
 /* Max you can carry before you start getting extra speed penalties */  /* Max you can carry before you start getting extra speed penalties */
 int max_carry[MAX_STAT + 1]={  const int max_carry[MAX_STAT + 1]={
   2,4,7,11,16,22,29,37,46,56,67,79,92,106,121,137,154,172,191,211,232,254,277,    2,4,7,11,16,22,29,37,46,56,67,79,92,106,121,137,154,172,191,211,232,254,277,
   301,326,352,400,450,500,600,1000    301,326,352,400,450,500,600,1000
 };  };
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  * before, you need to start someplace.   * before, you need to start someplace.
  */   */
   
 uint32 weight_limit[MAX_STAT+ 1] = {  const uint32 weight_limit[MAX_STAT+ 1] = {
     200000,  /* 0 */      200000,  /* 0 */
     250000,300000,350000,400000,500000,     /* 5*/      250000,300000,350000,400000,500000,     /* 5*/
     600000,700000,800000,900000,1000000,    /* 10 */      600000,700000,800000,900000,1000000,    /* 10 */
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     3250000,3500000,3750000,4000000,4500000  /*30 */       3250000,3500000,3750000,4000000,4500000  /*30 */
 };  };
   
 int learn_spell[MAX_STAT + 1]={  const int learn_spell[MAX_STAT + 1]={
   0,0,0,1,2,4,8,12,16,25,36,45,55,65,70,75,80,85,90,95,100,100,100,100,100,    0,0,0,1,2,4,8,12,16,25,36,45,55,65,70,75,80,85,90,95,100,100,100,100,100,
   100,100,100,100,100,100    100,100,100,100,100,100
 };  };
 int cleric_chance[MAX_STAT + 1]={  
   const int cleric_chance[MAX_STAT + 1]={
   100,100,100,100,90,80,70,60,50,40,35,30,25,20,15,14,13,12,11,10,9,8,7,6,5,4,3,2,1,0,0    100,100,100,100,90,80,70,60,50,40,35,30,25,20,15,14,13,12,11,10,9,8,7,6,5,4,3,2,1,0,0
 };  };
 int turn_bonus[MAX_STAT + 1]={  
   const int turn_bonus[MAX_STAT + 1]={
   -1,-1,-1,-1,-1,-1,-1,-1,0,0,0,1,1,1,2,2,2,3,3,3,4,4,5,5,6,7,8,9,10,12,15    -1,-1,-1,-1,-1,-1,-1,-1,0,0,0,1,1,1,2,2,2,3,3,3,4,4,5,5,6,7,8,9,10,12,15
 };  };
 int fear_bonus[MAX_STAT + 1]={  
   const int fear_bonus[MAX_STAT + 1]={
   3,3,3,3,2,2,2,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0    3,3,3,3,2,2,2,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
 };  };
   
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  * for safety, savethrow should not be accessed directly anymore,   * for safety, savethrow should not be accessed directly anymore,
  * and instead did_make_save should be used instead.   * and instead did_make_save should be used instead.
  */   */
 static int savethrow[MAX_SAVE_LEVEL+1]={  static const int savethrow[MAX_SAVE_LEVEL+1]={
   18,    18,
   18,17,16,15,14,14,13,13,12,12,12,11,11,11,11,10,10,10,10, 9,    18,17,16,15,14,14,13,13,12,12,12,11,11,11,11,10,10,10,10, 9,
    9, 9, 9, 9, 8, 8, 8, 8, 8, 8, 7, 7, 7, 7, 7, 7, 7, 6, 6, 6,     9, 9, 9, 9, 8, 8, 8, 8, 8, 8, 7, 7, 7, 7, 7, 7, 7, 6, 6, 6,
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    1, 1, 1, 1, 1, 1, 1, 1, 1, 1     1, 1, 1, 1, 1, 1, 1, 1, 1, 1
 };  };
   
 const char *attacks[NROFATTACKS] = {  const char *const attacks[NROFATTACKS] = {
   "physical", "magical", "fire", "electricity", "cold", "confusion",    "physical", "magical", "fire", "electricity", "cold", "confusion",
   "acid", "drain", "weaponmagic", "ghosthit", "poison", "slow",    "acid", "drain", "weaponmagic", "ghosthit", "poison", "slow",
   "paralyze", "turn undead", "fear", "cancellation", "depletion", "death",    "paralyze", "turn undead", "fear", "cancellation", "depletion", "death",
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   "life stealing"    "life stealing"
 };  };
   
 static const char *drain_msg[NUM_STATS] = {  static const char *const drain_msg[NUM_STATS] = {
   "Oh no! You are weakened!",    "Oh no! You are weakened!",
   "You're feeling clumsy!",    "You're feeling clumsy!",
   "You feel less healthy",    "You feel less healthy",
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   "Watch out, your mind is going!",     "Watch out, your mind is going!",
   "Your spirit feels drained!"    "Your spirit feels drained!"
 };  };
 const char *restore_msg[NUM_STATS] = {  const char *const restore_msg[NUM_STATS] = {
   "You feel your strength return.",    "You feel your strength return.",
   "You feel your agility return.",    "You feel your agility return.",
   "You feel your health return.",    "You feel your health return.",
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   "You feel your memory return.",     "You feel your memory return.",
   "You feel your spirits return."    "You feel your spirits return."
 };  };
 const char *gain_msg[NUM_STATS] = {  const char *const gain_msg[NUM_STATS] = {
  "You feel stronger.",   "You feel stronger.",
  "You feel more agile.",   "You feel more agile.",
  "You feel healthy.",   "You feel healthy.",
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  "You feel smarter.",    "You feel smarter.",
  "You feel more potent."   "You feel more potent."
 };  };
 const char *lose_msg[NUM_STATS] = {  const char *const lose_msg[NUM_STATS] = {
  "You feel weaker!",   "You feel weaker!",
  "You feel clumsy!",   "You feel clumsy!",
  "You feel less healthy!",   "You feel less healthy!",
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  "You feel less potent!"   "You feel less potent!"
 };  };
   
 const char *statname[NUM_STATS] = {  const char *const statname[NUM_STATS] = {
   "strength", "dexterity", "constitution", "wisdom", "charisma", "intelligence","power"     "strength", "dexterity", "constitution", "wisdom", "charisma", "intelligence","power"
 };  };
   
 const char *short_stat_name[NUM_STATS] = {  const char *const short_stat_name[NUM_STATS] = {
   "Str", "Dex", "Con", "Wis", "Cha", "Int","Pow"     "Str", "Dex", "Con", "Wis", "Cha", "Int","Pow"
 };  };
   


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line(s) removed in v.1.72 
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File made using version 1.98 of cvs2html by leaf at 2011-07-21 17:08