version 1.74 | | version 1.75 |
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| | |
/* | | /* |
* static char *rcsid_living_c = | | * static char *rcsid_living_c = |
* "$Id: living.c,v 1.74 2005/11/16 08:16:00 mwedel Exp $"; | | * "$Id: living.c,v 1.75 2006/01/09 19:35:10 cavesomething Exp $"; |
*/ | | */ |
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/* | | /* |
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else if (op->move_type & (MOVE_FLY_LOW | MOVE_FLY_HIGH)) op->move_type &= ~MOVE_WALK; | | else if (op->move_type & (MOVE_FLY_LOW | MOVE_FLY_HIGH)) op->move_type &= ~MOVE_WALK; |
| | |
update_ob_speed(op); | | update_ob_speed(op); |
| | |
| | /* It is quite possible that a player's spell costing might have changed, |
| | * so we will check that now. |
| | */ |
| | if (op->type == PLAYER) esrv_update_spells(op->contr); |
} | | } |
| | |
/* | | /* |
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} | | } |
player_lvl_adj(who,op); /* To decrease more levels */ | | player_lvl_adj(who,op); /* To decrease more levels */ |
} | | } |
| | /* check if the spell data has changed */ |
| | esrv_update_spells(who->contr); |
} | | } |
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| | |
/* | | /* |
* Returns how much experience is needed for a player to become | | * Returns how much experience is needed for a player to become |
* the given level. level should really never exceed max_level | | * the given level. level should really never exceed max_level |