Difference for common/loader.l from version 1.28 to 1.29


version 1.28 version 1.29
Line 1
 
Line 1
 %{  %{
 /*  /*
  * static char *rcsid_object_c =   * static char *rcsid_object_c =
  *   "$Id: loader.l,v 1.28 2002/09/07 05:55:18 mwedel Exp $";   *   "$Id: loader.l,v 1.29 2002/09/18 06:17:19 mwedel Exp $";
  */   */
   
 /*  /*
Line 434
 
Line 434
 ^random_move{S}     SET_OR_CLEAR_FLAG(op, FLAG_RANDOM_MOVE, IVAL);  ^random_move{S}     SET_OR_CLEAR_FLAG(op, FLAG_RANDOM_MOVE, IVAL);
 ^only_attack{S}     SET_OR_CLEAR_FLAG(op, FLAG_ONLY_ATTACK, IVAL);  ^only_attack{S}     SET_OR_CLEAR_FLAG(op, FLAG_ONLY_ATTACK, IVAL);
   
   ^activate_on_push{S} SET_OR_CLEAR_FLAG(op, FLAG_ACTIVATE_ON_PUSH, IVAL);
   ^activate_on_release{S} SET_OR_CLEAR_FLAG(op, FLAG_ACTIVATE_ON_RELEASE, IVAL);
   
     /* armour is loaded for compatiblity reasons */      /* armour is loaded for compatiblity reasons */
 ^armour{S} SET_RESIST(op, ATNR_PHYSICAL, IVAL);  ^armour{S} SET_RESIST(op, ATNR_PHYSICAL, IVAL);
     /* Start of various attacktypes */      /* Start of various attacktypes */
Line 1114
 
Line 1117
 "is_hilly", "has_ready_skill", "has_ready_weapon", /* 90 */  "is_hilly", "has_ready_skill", "has_ready_weapon", /* 90 */
 "no_skill_ident", "is_blind", "can_see_in_dark", "is_cauldron",   "no_skill_ident", "is_blind", "can_see_in_dark", "is_cauldron",
 "is_dust", "no_steal", "one_hit", NULL, "berserk", "neutral", /* 100 */  "is_dust", "no_steal", "one_hit", NULL, "berserk", "neutral", /* 100 */
 "no_attack", "no_damage", NULL, NULL /* 104 */  "no_attack", "no_damage", NULL, NULL, "activate_on_push",
   "activate_on_release" /* 104 */
 };  };
   
   


Legend:
line(s) removed in v.1.28 
line(s) changed
 line(s) added in v.1.29

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