Difference for common/loader.l from version 1.78 to 1.79


version 1.78 version 1.79
Line 1
 
Line 1
 %{  %{
 /*  /*
  * static char *rcsid_object_c =   * static char *rcsid_object_c =
  *   "$Id: loader.l,v 1.78 2006/04/06 21:18:34 tchize Exp $";   *   "$Id: loader.l,v 1.79 2006/05/18 05:27:43 mwedel Exp $";
  */   */
   
 /*  /*
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Line 809
 ^need_ie{S}     { /* not used - jsut ignore */ }  ^need_ie{S}     { /* not used - jsut ignore */ }
 ^is_animated{S}     SET_OR_CLEAR_FLAG(op, FLAG_ANIMATE, IVAL);  ^is_animated{S}     SET_OR_CLEAR_FLAG(op, FLAG_ANIMATE, IVAL);
 ^no_pick{S}     SET_OR_CLEAR_FLAG(op, FLAG_NO_PICK, IVAL);  ^no_pick{S}     SET_OR_CLEAR_FLAG(op, FLAG_NO_PICK, IVAL);
   ^client_anim_sync{S}     SET_OR_CLEAR_FLAG(op, FLAG_CLIENT_ANIM_SYNC, IVAL);
   ^client_anim_random{S}     SET_OR_CLEAR_FLAG(op, FLAG_CLIENT_ANIM_RANDOM, IVAL);
   
 %{ /* These are all legacy - any new objects should use the move_ .. values */   %{ /* These are all legacy - any new objects should use the move_ .. values */
 %}  %}
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  */   */
 static const char *const flag_names[NUM_FLAGS+1] = {  static const char *const flag_names[NUM_FLAGS+1] = {
 "alive", "wiz", NULL, NULL, "was_wiz", "applied", "unpaid",  "alive", "wiz", NULL, NULL, "was_wiz", "applied", "unpaid",
 "can_use_shield", "no_pick", NULL /* walk_on*/, NULL /* no_pass */, /* 10 */  "can_use_shield", "no_pick", "client_anim_sync", "client_anim_random", /* 10 */
 "is_animated", NULL /* slow_move */,   "is_animated", NULL /* slow_move */,
 NULL /* flying */, "monster", "friendly", "generator",  NULL /* flying */, "monster", "friendly", "generator",
 "is_thrown", "auto_apply", "treasure", "player sold",   /* 20 */  "is_thrown", "auto_apply", "treasure", "player sold",   /* 20 */


Legend:
line(s) removed in v.1.78 
line(s) changed
 line(s) added in v.1.79

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