Difference for common/map.c from version 1.20 to 1.21


version 1.20 version 1.21
Line 1
 
Line 1
 /*  /*
  * static char *rcsid_map_c =   * static char *rcsid_map_c =
  *   "$Id: map.c,v 1.20 2001/07/31 06:33:23 mwedel Exp $";   *   "$Id: map.c,v 1.21 2001/08/05 05:07:20 mwedel Exp $";
  */   */
   
 /*  /*
Line 483
 
Line 483
      op->head = tmp;       op->head = tmp;
      op->map = m;       op->map = m;
      last->more = op;       last->more = op;
        if (tmp->name != op->name) {
    if (op->name) free_string(op->name);
    op->name = add_string(tmp->name);
        }
        if (tmp->title != op->title) {
    if (op->title) free_string(op->title);
    op->title = add_string(tmp->title);
        }
      /* we could link all the parts onto tmp, and then just       /* we could link all the parts onto tmp, and then just
       * call insert_ob_in_map once, but the effect is the same,        * call insert_ob_in_map once, but the effect is the same,
       * as insert_ob_in_map will call itself with each part, and        * as insert_ob_in_map will call itself with each part, and
Line 1475
 
Line 1483
  *   *
  * Always put the player down for drawing.   * Always put the player down for drawing.
  */   */
  if ((tmp->type==PLAYER || QUERY_FLAG(tmp, FLAG_MONSTER)) && !tmp->invisible) {   if (!tmp->invisible) {
        if ((tmp->type==PLAYER || QUERY_FLAG(tmp, FLAG_MONSTER)))
      top = tmp->face;       top = tmp->face;
  }  
  else if (QUERY_FLAG(tmp,FLAG_IS_FLOOR)) {   else if (QUERY_FLAG(tmp,FLAG_IS_FLOOR)) {
      /* If we got a floor, that means middle and top were below it,       /* If we got a floor, that means middle and top were below it,
       * so should not be visible, so we clear them.        * so should not be visible, so we clear them.
       */        */
      middle=blank_face;       middle=blank_face;
      top=blank_face;       top=blank_face;
      if (!tmp->invisible)  
  floor = tmp->face;   floor = tmp->face;
  }   }
  /* Flag anywhere have high priority */   /* Flag anywhere have high priority */
Line 1495
 
Line 1502
  /* Find the highest visible face around */   /* Find the highest visible face around */
  else if (tmp->face->visibility > middle->visibility && !anywhere)   else if (tmp->face->visibility > middle->visibility && !anywhere)
      middle = tmp->face;       middle = tmp->face;
    }
  if (tmp==tmp->above) {   if (tmp==tmp->above) {
      LOG(llevError, "Error in structure of map\n");       LOG(llevError, "Error in structure of map\n");
      exit (-1);       exit (-1);


Legend:
line(s) removed in v.1.20 
line(s) changed
 line(s) added in v.1.21

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