Difference for common/map.c from version 1.66 to 1.67


version 1.66 version 1.67
Line 1
 
Line 1
 /*  /*
  * static char *rcsid_map_c =   * static char *rcsid_map_c =
  *   "$Id: map.c,v 1.66 2004/08/24 06:37:41 mwedel Exp $";   *   "$Id: map.c,v 1.67 2004/10/15 07:09:39 mwedel Exp $";
  */   */
   
 /*  /*
Line 463
 
Line 463
  bufstate = LO_REPEAT;   bufstate = LO_REPEAT;
   
  /* if the archetype for the object is null, means that we   /* if the archetype for the object is null, means that we
  * got an invalid object.  Don't do anythign with it - the game   * got an invalid object.  Don't do anything with it - the game
  * or editor will not be able to do anything with it either.   * or editor will not be able to do anything with it either.
  */   */
  if (op->arch==NULL) {   if (op->arch==NULL) {
      if (op->name!=NULL)       LOG(llevDebug,"Discarding object without arch: %s\n", op->name?op->name:"(null)");
  LOG(llevDebug,"Discarded object %s - invalid archetype.\n",op->name);  
      continue;       continue;
  }   }
   
Line 492
 
Line 491
  insert_ob_in_map(op,m,op,INS_NO_MERGE | INS_NO_WALK_ON | INS_ABOVE_FLOOR_ONLY);   insert_ob_in_map(op,m,op,INS_NO_MERGE | INS_NO_WALK_ON | INS_ABOVE_FLOOR_ONLY);
      else       else
  insert_ob_in_map(op,m,op,INS_NO_MERGE | INS_NO_WALK_ON | INS_ON_TOP);   insert_ob_in_map(op,m,op,INS_NO_MERGE | INS_NO_WALK_ON | INS_ON_TOP);
      if (op->inv) {  
  object *invop, *next;  
   
  /* Clear out any objects without archetypes, as they will just cause  
  * crashes later on.  
  */  
  for (invop = op->inv; invop; invop=next) {  
      next = invop->above;  
      if (!invop->arch) {  
  LOG(llevDebug,"Discarding object without arch: %s\n", invop->name?invop->name:"(null)");  
  remove_ob(invop);  
  free_object(invop);  
      }  
  }  
  sum_weight(op);  
      }  
      prev=op,last_more=op;       prev=op,last_more=op;
      break;       break;
   


Legend:
line(s) removed in v.1.66 
line(s) changed
 line(s) added in v.1.67

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