Difference for crossedit/Attr.c from version 1.6 to 1.7


version 1.6 version 1.7
Line 413
 
Line 413
     "can_use_horn", "expmul", "unique", "make_invisible", "is_wooded",      "can_use_horn", "expmul", "unique", "make_invisible", "is_wooded",
     "is_hilly", "has_ready_skill", "has_ready_weapon", "no_skill_ident",      "is_hilly", "has_ready_skill", "has_ready_weapon", "no_skill_ident",
     "glow_radius", "is_blind", "can_see_in_dark", "is_cauldron",      "glow_radius", "is_blind", "can_see_in_dark", "is_cauldron",
     "randomitems", "is_dust", "no_steal", "one_hit",      "randomitems", "is_dust", "no_steal", "one_hit","berserk",
   /* GROS - These are hooks for script events */
       "script_load","script_apply","script_say","script_trigger", "script_time",
       "script_attack","script_drop", "script_throw", "script_stop", "script_death", "current_weapon_script",
       "start_script_load", "start_script_apply","start_script_say","start_script_trigger","start_script_time",
       "start_script_attack","start_script_drop","start_script_throw","start_script_stop", "start_script_death",
       "end_script_load", "end_script_apply","end_script_say","end_script_trigger","end_script_time",
       "end_script_attack","end_script_drop","end_script_throw","end_script_stop", "end_script_death",
   
 #ifdef NPC_PROG  #ifdef NPC_PROG
     "npc_status", "npc_program",       "npc_status", "npc_program",
 #endif  #endif


Legend:
line(s) removed in v.1.6 
line(s) changed
 line(s) added in v.1.7

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