Difference for doc/Developers/objects from version 1.9 to 1.10


version 1.9 version 1.10
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 4) recompile  4) recompile
 5) create some items that use these new locations.  5) create some items that use these new locations.
   
 Note that the code itself sees all this as abstract - it doesn't know  Note that most the code itself sees all this as abstract - it doesn't know
 what goes in what location, or even what each location is called.  In  what goes in what location, or even what each location is called.
 fact, the location logic could even be done dynamically by a file.  However, a few bits do care - the skill stuff checks to see if you have
   any arms free - thus, BODY_ARMS is defined so we know if the player
   does or does not.  The alternative to this would be to have the
   skill stuff do a strcmp, but then we are defining the name - easier
   to just presume that the location won't change in teh body_locations
   table - there is no reason that it should.
   
 I. Meaning of certain attributes for certain items:  I. Meaning of certain attributes for certain items:
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