Difference for doc/Developers/objects from version 1.12 to 1.13


version 1.12 version 1.13
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 @match *  @match *
 What did you say?  What did you say?
   
   
   As a special case, if the line just after match is 'quest xxx', then
   the NPC will only display the text (without the quote line) if the player
   is currently doing indicated quest. See also 'quests' document.
   
 Obviously this feature can be expanded extensively, so expect it  Obviously this feature can be expanded extensively, so expect it
 to evolve till the next version.  to evolve till the next version.
   
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 food   duration of the force it inserts.  If nonzero, the duration  food   duration of the force it inserts.  If nonzero, the duration
           is finite:  about 1 food per 10 seconds            is finite:  about 1 food per 10 seconds
 name   slaying field of a force to remove.  name   slaying field of a force to remove.
   
   
   See also the 'quests' file for special values on slaying field.
   
 ------------------------------------------------------------------------------  ------------------------------------------------------------------------------
 NOTE ABOUT ALL CONNECTED ITEMS:  NOTE ABOUT ALL CONNECTED ITEMS:
   
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 can_pass_thru <1>       set if O can pass thru objects <above>  can_pass_thru <1>       set if O can pass thru objects <above>
 pick_up <value>         Which items monster will pick up (see pickup (above))  pick_up <value>         Which items monster will pick up (see pickup (above))
   
   is_buildable <1>        set if items can be built on top of this O.
   
 *******************************************************************************  *******************************************************************************
 6. TREASURES (and Abilities)  6. TREASURES (and Abilities)
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   end (or "more", if this is not the last element)    end (or "more", if this is not the last element)
   
 If "magic" or "nrof" is omitted, it is set to 0.  If "magic" or "nrof" is omitted, it is set to 0.
 If "chance" is ommitted, it is set to 100%.  If "chance" is omitted, it is set to 100%.
 "yes" tells what can be generated if this item was generated.  "yes" tells what can be generated if this item was generated.
 "no" tells what can be generated if this item was not generated.  "no" tells what can be generated if this item was not generated.
 "yes" and "no" can of course be omitted.  "yes" and "no" can of course be omitted.


Legend:
line(s) removed in v.1.12 
line(s) changed
 line(s) added in v.1.13

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