version 1.14 | | version 1.15 |
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| | |
define.h file. At the top of each group of items, the range is given. It is | | define.h file. At the top of each group of items, the range is given. It is |
intentional in most cases to leave the first entry of a range blank - this | | intentional in most cases to leave the first entry of a range blank - this |
gives room to place really important items of a type at the top. Note that | | gives room to place really important items of a type at the top. Note that |
only items the player may be able to pick up actually need types. | | only items the player may be able to pick up or apply actually need types. |
| | |
Note in most cases, the artifact type items are at the top of a group listing. | | Note in most cases, the artifact type items are at the top of a group listing. |
This is done for artifact items that already have a different face/name, | | This is done for artifact items that already have a different face/name, |
| | |
8020 ice cubes | | 8020 ice cubes |
8021 transforming items | | 8021 transforming items |
| | |
| | 25000-25999 Non-inventory items, stuff stuck to the floor, that can be applied. |
| | 25011 Town portal (66) |
| | 25012 Exits, doors, buildings - much more mundane exits (66) |
| | Note to arch writers; only need to set the client_type on |
| | the head (this is the case for all other properties as |
| | well). |
| | 25021 Ordinary signs (98), Shop Inventory (150) |
| | 25031 Imperial Post Office postboxes |
| | 25041 Slot machines |
| | 25042 Trigger (27), levers (93) |
| | 25091 Bed to reality (106) |
| | |
D. editable field (editable) | | D. editable field (editable) |
============================= | | ============================= |