version 1.6 | | version 1.7 |
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| | |
G. Item Power (item_power) | | G. Item Power (item_power) |
H. Body Location | | H. Body Location |
I. Meaning of certain attributes for certain items: | | I. Meaning of certain attributes for certain items: |
| | J. Lore |
| | |
4. SPECIAL OBJECTS | | 4. SPECIAL OBJECTS |
| | |
| | |
slaying = The map which the exit leads to. | | slaying = The map which the exit leads to. |
hp,sp = (x,y) of the destination on the new map. | | hp,sp = (x,y) of the destination on the new map. |
| | |
| | J. Lore |
| | ============================================================ |
| | |
| | Lore is a free form text field similiar to the msg bug. Its syntax is |
| | |
| | lore |
| | .. |
| | .. |
| | endlore |
| | |
| | while msg's meaning is dependent on the object, lore is consistent - it |
| | should contain background information on the object, or other somewhat general |
| | details about the object. It will be put into books, possibly used by npc's |
| | and other places where general knowledge should be presented. |
| | |
| | |
****************************************************************************** | | ****************************************************************************** |
4. SPECIAL OBJECTS | | 4. SPECIAL OBJECTS |