version 1.8 | | version 1.9 |
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H. Generators and creature spawning (generate) (other_arch) | | H. Generators and creature spawning (generate) (other_arch) (use_content_on_gen) |
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To make a monster spawn other monsters add the flags generate 1 and other_arch | | There are 2 types of generators in crossfire since september 2003. |
<arch> **The speed of generation is likely based on speed?** | | both are identified as generators by setting the flag "generate" to 1. |
| | For the first type (the classical one) use "other_arch" to specify |
| | archetype of object to be spawned. |
| | The second type allow more fine tuning on what to generate. To activate |
| | second type, set the flag "use_content_on_gen" to 1. Then each |
| | time something must be generated, it will be a copy of a randomly |
| | choosen item in the generator's inventory. |
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H. NPC's and their life: | | H. NPC's and their life: |
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