Difference for doc/Developers/objects from version 1.8 to 1.9


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 H. Generators and creature spawning (generate) (other_arch)  H. Generators and creature spawning (generate) (other_arch) (use_content_on_gen)
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 To make a monster spawn other monsters add the flags generate 1 and other_arch  There are 2 types of generators in crossfire since september 2003.
 <arch> **The speed of generation is likely based on speed?**  both are identified as generators by setting the flag "generate" to 1.
   For the first type (the classical one) use "other_arch" to specify
   archetype of object to be spawned.
   The second type allow more fine tuning on what to generate. To activate
   second type, set the flag "use_content_on_gen" to 1. Then each
   time something must be generated, it will be a copy of a randomly
   choosen item in the generator's inventory.
   
   
 H. NPC's and their life:  H. NPC's and their life:
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