Difference for doc/Developers/plugins from version 1.3 to 1.4


version 1.3 version 1.4
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 A plugin can be hooked to different events, either related to an object or global ones.  A plugin can be hooked to different events, either related to an object or global ones.
 (see list later on).  (see list later on).
   
 File include/plugin.h contains all definitions a plugin needs to hook to the server.  You should always include two header files in your plugin projects:
 This should be enough to write plugins.  
 The best way to find what you need to write is to check this file. You can also check the  
 Python plugin (plugin/plugin_python.c) which is the most advanced one.  
   
 All functions the plugin can access are defined as HOOK_xxx, events are EVENT_xxx.  - plugin.h, which contains the declaration of most plugin-related constants and
 Check CFW* functions in server/plugins.c for all exported functions and what they do.    the required Crossfire includes;
   - plugin_common.h (from the plugins/plugin_common directory), which includes the
     necessary support for Crossfire function wrappers.
   
   All your projects should also include plugin_common.c in their build processes;
   that source file contains a lot of Crossfire function wrappers you can call.
   Do *not* call the callbacks sent by the Crossfire server directly - use what's
   provided by plugin_common.c.
   
 Important: a plugin should *never* directly call malloc, free, or any function  Important: a plugin should *never* directly call malloc, free, or any function
 manipulating memory if the memory needs to be given to server. This breaks Windows  manipulating memory if the memory needs to be given to server. This breaks Windows


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