Difference for doc/Developers/python from version 1.3 to 1.4


version 1.3 version 1.4
Line 82
 
Line 82
 CheckMap()  CheckMap()
 CheckInventory()  CheckInventory()
 CreateObject()  CreateObject()
 CanSeeInvisible()  CanSeeInvisible(object who)
 CanRoll()    Tests if the object "who" can see invisible things.
 CanPassThru()    Return value: test result as an integer - 0 if and only if false.
 CanPickUp()  
 CanCastSpell()  CanRoll(object who)
 CanUseScroll()    Tests if the object "who" can roll.
 CanUseWand()    Return value: test result as an integer - 0 if and only if false.
 CanUseBow()  
 CanUseArmour()  CanPassThru(object who)
 CanUseWeapon()    Tests if the object "who" has the 'pass through' ability.
 CanUseRing()    Return value: test result as an integer - 0 if and only if false.
 CanUseSkill()  
 CanUseRod()  CanPickUp(object who)
 CanUseHorn()    Tests if the object "who" can be pick up stuff.
 CanSeeInDark()    Return value: test result as an integer - 0 if and only if false.
   
   CanCastSpell(object who)
     Tests if the object "who" can cast spells.
     Return value: test result as an integer - 0 if and only if false.
   
   CanUseScroll(object who)
     Tests if object "who" can read scrolls.
     Return value: test result as an integer - 0 if and only if false.
   
   CanUseWand(object who)
     Tests if object "who" can use a magical wand.
     Return value: test result as an integer - 0 if and only if false.
   
   CanUseBow(object who)
     Tests if object "who" can use a bow.
     Return value: test result as an integer - 0 if and only if false.
   
   CanUseArmour(object who)
     Tests if object "who" can wear armour.
     Return value: test result as an integer - 0 if and only if false.
   
   CanUseWeapon(object who)
     Tests if object "who" can use a weapon.
     Return value: test result as an integer - 0 if and only if false.
   
   CanUseRing(object who)
     Tests if object "who" can use rings.
     Return value: test result as an integer - 0 if and only if false.
   
   CanUseSkill(object who)
     Tests if object "who" can use skills.
     Return value: test result as an integer - 0 if and only if false.
   
   CanUseRod(object who)
     Tests if object "who" can use magical rods.
     Return value: test result as an integer - 0 if and only if false.
   
   CanUseHorn(object who)
     Tests if object "who" can use a horn (and other musical instruments)
     Return value: test result as an integer - 0 if and only if false.
   
   CanSeeInDark(object who)
     Tests if object "who" has got infravision capabilities.
     Return value: test result as an integer - 0 if and only if false.
   
 D  D
 Drop()  Drop()
 DirectionN()  DirectionN()
     Wrapper for the North direction.
     Return value: an integer representing the direction.
   
 DirectionNE()  DirectionNE()
     Wrapper for the North-East direction.
     Return value: an integer representing the direction.
   
 DirectionE()  DirectionE()
     Wrapper for the East direction.
     Return value: an integer representing the direction.
   
 DirectionSE()  DirectionSE()
     Wrapper for the South-East direction.
     Return value: an integer representing the direction.
   
 DirectionS()  DirectionS()
     Wrapper for the South direction.
     Return value: an integer representing the direction.
   
 DirectionSW()  DirectionSW()
     Wrapper for the South-West direction.
     Return value: an integer representing the direction.
   
 DirectionW()  DirectionW()
     Wrapper for the West direction.
     Return value: an integer representing the direction.
   
 DirectionNW()  DirectionNW()
     Wrapper for the North-West direction.
     Return value: an integer representing the direction.
   
 DoKnowSpell()  DoKnowSpell()
   
 E  E
Line 120
 
Line 188
 GetSkillExperience()  GetSkillExperience()
 GetMapPath()  GetMapPath()
 GetMapObject()  GetMapObject()
 GetMessage()  GetMessage(object who)
 GetGod()    Gets the message contained in the specified object.
 GetWeight()    The message is what appears inside msg...endmsg tags.
   
   GetGod(object who)
     Gets the name of the god associated with the given object.
     Usually, this will be the god "who" is worshipping.
   
   GetWeight(object who)
     Gets the weight of the given object.
   
 GetMap()  GetMap()
 GetNextObject()  GetNextObject()
 GetPreviousObject()  GetPreviousObject()
 GetFirstObjectOnSquare()  GetFirstObjectOnSquare()
 GetQuantity()  GetQuantity()
 GetExperience()  GetExperience(object who)
 GetSpeed()    Gets the amount of experience associated with the object.
 GetFood()  
 GetGrace()  GetSpeed(object who)
     Gets the speed of the given object.
   
   GetFood(object who)
     Gets the food level of the given object.
   
   GetGrace(object who)
     Gets the grace amount of the given object.
   
 GetReturnValue()  GetReturnValue()
 GetDirection()  GetDirection()
 GetLastSP()  GetLastSP(object who)
 GetLastGrace()    Gets the last_sp parameter value associated with the given object.
   
   GetLastGrace(object who)
     Gets the last_grace parameter value associated with the given object.
   
 GetAttackType()  GetAttackType()
 GetDamage()  GetDamage(object who)
 GetName()    Gets the amount of damage associated with the given object.
   
   GetName(object who)
     Gets the 'clear name' of the given object.
   
 GetEventOptions()  GetEventOptions()
 GetEventPlugin()  GetEventPlugin()
 GetType()  GetType(object who)
     Gets the type of a given object, as a numerical identifier.
   
 GetEventHandler()  GetEventHandler()
 GetIP()  GetIP()
 GetInventory()  GetInventory()
 GetInternalName()  GetInternalName()
 GetAC()  GetAC(object who)
 GetCha()    Gets the Armor Class coefficient associated with the given object.
 GetCon()  
 GetDex()  GetCha(object who)
 GetHP()    Gets the Charisma value of the given object.
 GetInt()  
 GetPow()  GetCon(object who)
 GetSP()    Gets the Constitution value of the given object.
 GetStr()  
 GetWis()  GetDex(object who)
 GetMaxHP()    Gets the Dexterity value of the given object.
 GetMaxSP()  
   GetHP(object who)
     Gets the amount of Hit Points associated with the given object.
   
   GetInt(object who)
     Gets the Intelligence value of the given object.
   
   GetPow(object who)
     Gets the Power value of the given object.
   
   GetSP(object who)
     Gets the amount of Mana possessed by the given object.
   
   GetStr(object who)
     Gets the Strength value of the given object.
   
   GetWis(object who)
     Gets the Wisdom value of the given object.
   
   GetMaxHP(object who)
     Gets the Maximum amount of Hit Points the given object can get.
   
   GetMaxSP(object who)
     Gets the Maximum amount of Mana the given object can get.
   
 GetXPos()  GetXPos()
 GetYPos()  GetYPos()
   
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Line 287
   
 I  I
 IsOutOfMap()  IsOutOfMap()
 IsCanBePicked()  IsCanBePicked(object who)
     Tests if "who" can be picked up.
     Return value: test result as an integer - 0 if and only if false.
   
 InsertObjectInside()  InsertObjectInside()
 IsInvisible()  IsInvisible(object who)
 IsAlive()    Tests if the given object is invisible.
 IsWiz()    Return value: test result as an integer - 0 if and only if false.
 IsApplied()  
 IsUnpaid()  IsAlive(object who)
 IsFlying()    Tests if the given object is alive.
 IsMonster()    Return value: test result as an integer - 0 if and only if false.
 IsFriendly()  
 IsGenerator()  IsWiz(object who)
 IsThrown()    Tests if the given object is a DM.
 IsTurnable()    Return value: test result as an integer - 0 if and only if false.
 IsUsedUp()  
 IsIdentified()  IsApplied(object who)
 IsSplitting()    Tests if the given object is applied.
 IsUndead()    Return value: test result as an integer - 0 if and only if false.
 IsScared()  
 IsUnaggressive()  IsUnpaid(object who)
     Tests if the given object is paid.
     Return value: test result as an integer - 0 if and only if false.
   
   IsFlying(object who)
     Tests if the given object is flying.
     Return value: test result as an integer - 0 if and only if false.
   
   IsMonster(object who)
     Tests if the given object is a monster.
     Return value: test result as an integer - 0 if and only if false.
   
   IsFriendly(object who)
     Tests if the given object is in friendly mode.
     Return value: test result as an integer - 0 if and only if false.
   
   IsGenerator(object who)
     Tests if the given object is a generator.
     Return value: test result as an integer - 0 if and only if false.
   
   IsThrown(object who)
     Tests if the given object can be thrown.
     Return value: test result as an integer - 0 if and only if false.
   
   IsTurnable(object who)
     Tests if the given object is Turnable.
     Return value: test result as an integer - 0 if and only if false.
   
   IsUsedUp(object who)
     Tests if the given object is used up.
     Return value: test result as an integer - 0 if and only if false.
   
   IsIdentified(object who)
     Tests if the given object is identified.
     Return value: test result as an integer - 0 if and only if false.
   
   IsSplitting(object who)
     Tests if the given object can split.
     Return value: test result as an integer - 0 if and only if false.
   
   IsUndead(object who)
     Tests if the given object is an undead.
     Return value: test result as an integer - 0 if and only if false.
   
   IsScared(object who)
     Tests if the given object is scared.
     Return value: test result as an integer - 0 if and only if false.
   
   IsUnaggressive(object who)
     Tests if the given object is in unaggressive mode.
     Return value: test result as an integer - 0 if and only if false.
   
 IsOfType()  IsOfType()
 IsRunningAway()  IsRunningAway(object who)
 IsUnique()    Tests if the given object is running away.
 IsFloor()    Return value: test result as an integer - 0 if and only if false.
 IsLifeSaver()  
 IsSleeping()  IsUnique(object who)
 IsConfused()    Tests if the given object is unique.
 IsCursed()    Return value: test result as an integer - 0 if and only if false.
 IsDamned()  
 IsKnownMagical()  IsFloor(object who)
 IsKnownCursed()    Tests if the given object is a floor tile.
 IsBlind()    Return value: test result as an integer - 0 if and only if false.
   
   IsLifeSaver(object who)
     Tests if the given object is a LifeSaver.
     Return value: test result as an integer - 0 if and only if false.
   
   IsSleeping(object who)
     Tests if the given object is sleeping.
     Return value: test result as an integer - 0 if and only if false.
   
   IsConfused(object who)
     Tests if the given object is confused.
     Return value: test result as an integer - 0 if and only if false.
   
   IsCursed(object who)
     Tests if the given object is cursed.
     Return value: test result as an integer - 0 if and only if false.
   
   IsDamned(object who)
     Tests if the given object is damned.
     Return value: test result as an integer - 0 if and only if false.
   
   IsKnownMagical(object who)
     Tests if the given object is known to be a magical one.
     Return value: test result as an integer - 0 if and only if false.
   
   IsKnownCursed(object who)
     Tests if the given object is known to be a cursed one.
     Return value: test result as an integer - 0 if and only if false.
   
   IsBlind(object who)
     Tests if the given object is blind.
     Return value: test result as an integer - 0 if and only if false.
   
 J  J
 K  K


Legend:
line(s) removed in v.1.3 
line(s) changed
 line(s) added in v.1.4

File made using version 1.98 of cvs2html by leaf at 2011-07-21 19:42