Difference for doc/Developers/random-maps from version 1.4 to 1.5


version 1.4 version 1.5
Line 138
 
Line 138
  to the value of dungeon_level and incremeneted with   to the value of dungeon_level and incremeneted with
  each recursive map.   each recursive map.
   
     'difficulty_increase' Sets how fast the difficulty increases.  This value
    is a float - the default value is 1.0.  Reducing
    This only applies to map without a default
    difficulty set (but that could change in the
    future).  For each level of a map, the difficulty
    is set to depth * difficulty_increase.  Setting
    this parameter to 0.5 (or other values between 0
    and 1) is a way to have deep dungeons that do not
    increase in difficulty all that rapidly.
   
   
   'dungeon_level' Another way of setting the map difficulty.  This    'dungeon_level' Another way of setting the map difficulty.  This
  has no relation to the "difficulty" defined in   has no relation to the "difficulty" defined in
  the common/*.c source code.  The effect is to pick   the common/*.c source code.  The effect is to pick


Legend:
line(s) removed in v.1.4 
line(s) changed
 line(s) added in v.1.5

File made using version 1.98 of cvs2html by leaf at 2011-07-21 19:42