version 1.4 | | version 1.5 |
---|
| | |
to the value of dungeon_level and incremeneted with | | to the value of dungeon_level and incremeneted with |
each recursive map. | | each recursive map. |
| | |
| | 'difficulty_increase' Sets how fast the difficulty increases. This value |
| | is a float - the default value is 1.0. Reducing |
| | This only applies to map without a default |
| | difficulty set (but that could change in the |
| | future). For each level of a map, the difficulty |
| | is set to depth * difficulty_increase. Setting |
| | this parameter to 0.5 (or other values between 0 |
| | and 1) is a way to have deep dungeons that do not |
| | increase in difficulty all that rapidly. |
| | |
| | |
'dungeon_level' Another way of setting the map difficulty. This | | 'dungeon_level' Another way of setting the map difficulty. This |
has no relation to the "difficulty" defined in | | has no relation to the "difficulty" defined in |
the common/*.c source code. The effect is to pick | | the common/*.c source code. The effect is to pick |