Difference for doc/Developers/random-maps from version 1.5 to 1.6


version 1.5 version 1.6
Line 45
 
Line 45
  the walls in the map will be of this type.  The walls   the walls in the map will be of this type.  The walls
  are modified on insertion so that players cannot go   are modified on insertion so that players cannot go
  through them:  this is expected for walls, but    through them:  this is expected for walls, but
  the random map generator makes sure of it.   the random map generator makes sure of it. A <style>
                           of "none" causes no walls or doors to be generated.
   
   doorstyle <style> Load /styles/doorstyles/<style> and pick a random    doorstyle <style> Load /styles/doorstyles/<style> and pick a random
  doortype from that style for the random map.   doortype from that style for the random map. A <style>
                           of "none" causes no doors to generated.
   
   exitstyle <style> Put one or two exits in the map, one leading back    exitstyle <style> Put one or two exits in the map, one leading back
  to the map where we entered from (origin_map,   to the map where we entered from (origin_map,
  origin_x, origin_y), and, if appropriate, one leading   origin_x, origin_y), and, if appropriate, one leading
  to another, harder, random map.   to another, harder, random map. A style of "none"
                           causes no exits to be generated.
   
   decorstyle <style> Load /styles/decorstyles/<style> and pick the decor    decorstyle <style> Load /styles/decorstyles/<style> and pick the decor
  objects from that style to insert in the map.  Decor   objects from that style to insert in the map.  Decor
  objects are modified on insertion so that they do   objects are modified on insertion so that they do
  NOT block movement, regardless of the archetype.   NOT block movement, regardless of the archetype.
  They are placed randomly.   They are placed randomly. A style of "none" causes no
                           decor objects to be generated.
   
   monsterstyle <style>  Load /styles/monsterstyles/<style>, if it exists.    monsterstyle <style>  Load /styles/monsterstyles/<style>, if it exists.
  If it doesn't exist, then it will look for a directory   If it doesn't exist, then it will look for a directory
Line 69
 
Line 73
  dungeon_level.  Monster objects are copied from the   dungeon_level.  Monster objects are copied from the
  style map, so you may form style maps with modified    style map, so you may form style maps with modified
  monsters which are weaker or stronger than the default    monsters which are weaker or stronger than the default
  archetype.   archetype.A style of "none" causes no monsters to be
                           generated.
   
   treasurestyle <style> (Special) If the style name chosen is contained in    treasurestyle <style> (Special) If the style name chosen is contained in
  the lib/treasures file, it will use that for making   the lib/treasures file, it will use that for making


Legend:
line(s) removed in v.1.5 
line(s) changed
 line(s) added in v.1.6

File made using version 1.98 of cvs2html by leaf at 2011-07-21 19:42