version 1.5 | | version 1.6 |
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| | |
the walls in the map will be of this type. The walls | | the walls in the map will be of this type. The walls |
are modified on insertion so that players cannot go | | are modified on insertion so that players cannot go |
through them: this is expected for walls, but | | through them: this is expected for walls, but |
the random map generator makes sure of it. | | the random map generator makes sure of it. A <style> |
| | of "none" causes no walls or doors to be generated. |
| | |
doorstyle <style> Load /styles/doorstyles/<style> and pick a random | | doorstyle <style> Load /styles/doorstyles/<style> and pick a random |
doortype from that style for the random map. | | doortype from that style for the random map. A <style> |
| | of "none" causes no doors to generated. |
| | |
exitstyle <style> Put one or two exits in the map, one leading back | | exitstyle <style> Put one or two exits in the map, one leading back |
to the map where we entered from (origin_map, | | to the map where we entered from (origin_map, |
origin_x, origin_y), and, if appropriate, one leading | | origin_x, origin_y), and, if appropriate, one leading |
to another, harder, random map. | | to another, harder, random map. A style of "none" |
| | causes no exits to be generated. |
| | |
decorstyle <style> Load /styles/decorstyles/<style> and pick the decor | | decorstyle <style> Load /styles/decorstyles/<style> and pick the decor |
objects from that style to insert in the map. Decor | | objects from that style to insert in the map. Decor |
objects are modified on insertion so that they do | | objects are modified on insertion so that they do |
NOT block movement, regardless of the archetype. | | NOT block movement, regardless of the archetype. |
They are placed randomly. | | They are placed randomly. A style of "none" causes no |
| | decor objects to be generated. |
| | |
monsterstyle <style> Load /styles/monsterstyles/<style>, if it exists. | | monsterstyle <style> Load /styles/monsterstyles/<style>, if it exists. |
If it doesn't exist, then it will look for a directory | | If it doesn't exist, then it will look for a directory |
| | |
dungeon_level. Monster objects are copied from the | | dungeon_level. Monster objects are copied from the |
style map, so you may form style maps with modified | | style map, so you may form style maps with modified |
monsters which are weaker or stronger than the default | | monsters which are weaker or stronger than the default |
archetype. | | archetype.A style of "none" causes no monsters to be |
| | generated. |
| | |
treasurestyle <style> (Special) If the style name chosen is contained in | | treasurestyle <style> (Special) If the style name chosen is contained in |
the lib/treasures file, it will use that for making | | the lib/treasures file, it will use that for making |