Difference for doc/settings from version 1.3 to 1.4


version 1.3 version 1.4
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 #$Id: settings,v 1.3 2006/01/08 16:31:16 akirschbaum Exp $  #$Id: settings,v 1.4 2006/03/07 18:46:24 cavesomething Exp $
   
 This document describes the various settings in the "settings" file, and   This document describes the various settings in the "settings" file, and
 what they do.  what they do.
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 dm_mail add your email address here.  dm_mail add your email address here.
 not_permadeth usually true.  If false, death is the final end.  not_permadeth usually true.  If false, death is the final end.
 resurrection usually false.  If death is permament, can you be ressurected?  resurrection usually false.  If death is permament, can you be ressurected?
 set_title can players set thier titles?  true  set_title can players set their titles?  true
 search_items can players search through thier items?  true  search_items can players search through thier items?  true
 spell_encumbrance Does wieght of armor affect spells?  true  spell_encumbrance Does wieght of armor affect spells?  true
 spell_failure_effects If you fumble, does it hurt alot?  false  spell_failure_effects If you fumble, does it hurt alot?  false
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 spellpoint_level_depend Do spell costs go up as level increases?  true  spellpoint_level_depend Do spell costs go up as level increases?  true
 explore_mode Can players enter explore mode?  false  explore_mode Can players enter explore mode?  false
 stat_loss_on_death if set, player loses stat when they die.  false  stat_loss_on_death if set, player loses stat when they die.  false
 use_permanent_experience if set, player may gain permanent   permanent_experience_percentage This percentage of the player's exp will be
  experience: false   'permanent' and not lost on death: 25
   death_penalty_percentage The amount of exp a player can lose on
    death: 20
   death_penalty_levels The maximum number of levels a player could
    lose from dying: 3
 balanced_stat_loss if set, death stat depletion is balanced by   balanced_stat_loss if set, death stat depletion is balanced by
  level. False   level. False
 no_player_stealing if set, players cannot steal from other players. False  no_player_stealing if set, players cannot steal from other players. False


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