| version 1.3 | | version 1.4 |
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| #$Id: settings,v 1.3 2006/01/08 16:31:16 akirschbaum Exp $ | | #$Id: settings,v 1.4 2006/03/07 18:46:24 cavesomething Exp $ |
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| This document describes the various settings in the "settings" file, and | | This document describes the various settings in the "settings" file, and |
| what they do. | | what they do. |
| | |
| dm_mail add your email address here. | | dm_mail add your email address here. |
| not_permadeth usually true. If false, death is the final end. | | not_permadeth usually true. If false, death is the final end. |
| resurrection usually false. If death is permament, can you be ressurected? | | resurrection usually false. If death is permament, can you be ressurected? |
| set_title can players set thier titles? true | | set_title can players set their titles? true |
| search_items can players search through thier items? true | | search_items can players search through thier items? true |
| spell_encumbrance Does wieght of armor affect spells? true | | spell_encumbrance Does wieght of armor affect spells? true |
| spell_failure_effects If you fumble, does it hurt alot? false | | spell_failure_effects If you fumble, does it hurt alot? false |
| | |
| spellpoint_level_depend Do spell costs go up as level increases? true | | spellpoint_level_depend Do spell costs go up as level increases? true |
| explore_mode Can players enter explore mode? false | | explore_mode Can players enter explore mode? false |
| stat_loss_on_death if set, player loses stat when they die. false | | stat_loss_on_death if set, player loses stat when they die. false |
| use_permanent_experience if set, player may gain permanent | | permanent_experience_percentage This percentage of the player's exp will be |
| experience: false | | 'permanent' and not lost on death: 25 |
| | | death_penalty_percentage The amount of exp a player can lose on |
| | | death: 20 |
| | | death_penalty_levels The maximum number of levels a player could |
| | | lose from dying: 3 |
| balanced_stat_loss if set, death stat depletion is balanced by | | balanced_stat_loss if set, death stat depletion is balanced by |
| level. False | | level. False |
| no_player_stealing if set, players cannot steal from other players. False | | no_player_stealing if set, players cannot steal from other players. False |