Difference for include/attack.h from version 1.13 to 1.14


version 1.13 version 1.14
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 /*  /*
  * static char *rcsid_attack_h =   * static char *rcsid_attack_h =
  *   "$Id: attack.h,v 1.13 2003/09/23 04:23:57 mwedel Exp $";   *   "$Id: attack.h,v 1.14 2006/02/10 23:59:26 akirschbaum Exp $";
  */   */
   
 /*  /*
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  * as for example: resist_life stealing 50!   * as for example: resist_life stealing 50!
  */   */
 #else  #else
 EXTERN char *resist_save[NROFATTACKS] = {  EXTERN const char* const resist_save[NROFATTACKS] = {
 "physical ", "magic ", "fire ", "electricity ", "cold ", "confusion ", "acid ",  "physical ", "magic ", "fire ", "electricity ", "cold ", "confusion ", "acid ",
 "drain ", "weaponmagic ", "ghosthit ", "poison ", "slow ", "paralyze ",  "drain ", "weaponmagic ", "ghosthit ", "poison ", "slow ", "paralyze ",
 "turn_undead ", "fear ", "cancellation ", "deplete ", "death ", "chaos ",  "turn_undead ", "fear ", "cancellation ", "deplete ", "death ", "chaos ",
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 };  };
   
 /* Short description of names of the attacktypes */  /* Short description of names of the attacktypes */
 EXTERN char *attacktype_desc[NROFATTACKS] = {  EXTERN const char* const attacktype_desc[NROFATTACKS] = {
 "physical", "magic", "fire", "electricity", "cold", "confusion", "acid",  "physical", "magic", "fire", "electricity", "cold", "confusion", "acid",
 "drain", "weapon magic", "ghost hit", "poison", "slow", "paralyze",  "drain", "weapon magic", "ghost hit", "poison", "slow", "paralyze",
 "turn undead", "fear", "cancellation", "deplete", "death", "chaos",  "turn undead", "fear", "cancellation", "deplete", "death", "chaos",
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 /* This is the array that is what the player sees. */  /* This is the array that is what the player sees. */
   
 EXTERN char *resist_plus[NROFATTACKS] = {  EXTERN const char* const resist_plus[NROFATTACKS] = {
 "armour", "resist magic", "resist fire", "resist electricity", "resist cold",   "armour", "resist magic", "resist fire", "resist electricity", "resist cold",
 "resist confusion", "resist acid", "resist drain",   "resist confusion", "resist acid", "resist drain",
 "resist weaponmagic", "resist ghosthit", "resist poison", "resist slow",  "resist weaponmagic", "resist ghosthit", "resist poison", "resist slow",
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 /* These are the descriptions of the resistances displayed when a  /* These are the descriptions of the resistances displayed when a
  * player puts on/takes off an item. See change_abil() in living.c.   * player puts on/takes off an item. See change_abil() in living.c.
  */   */
 EXTERN char *change_resist_msg[NROFATTACKS] = {  EXTERN const char* const change_resist_msg[NROFATTACKS] = {
 "physical", "magic", "fire", "electricity", "cold", "confusion", "acid",  "physical", "magic", "fire", "electricity", "cold", "confusion", "acid",
 "draining", "weapon magic", "ghosts", "poison", "slow", "paralyze",  "draining", "weapon magic", "ghosts", "poison", "slow", "paralyze",
 "turn undead", "fear", "cancellation", "depletion", "death attacks", "chaos",  "turn undead", "fear", "cancellation", "depletion", "death attacks", "chaos",


Legend:
line(s) removed in v.1.13 
line(s) changed
 line(s) added in v.1.14

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