version 1.14 | | version 1.15 |
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| | |
/* | | /* |
* static char *rcsid_config_h = | | * static char *rcsid_config_h = |
* "$Id: config.h,v 1.14 2001/02/23 06:06:35 mwedel Exp $"; | | * "$Id: config.h,v 1.15 2001/03/19 07:58:10 mwedel Exp $"; |
*/ | | */ |
| | |
/* | | /* |
| | |
along with this program; if not, write to the Free Software | | along with this program; if not, write to the Free Software |
Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. | | Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. |
| | |
The author can be reached via e-mail to mwedel@scurz.net | | The author can be reached via e-mail to mwedel@scruz.net |
*/ | | */ |
| | |
/* This file contains various #defines that select various options. | | /* This file contains various #defines that select various options. |
| | |
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/*#define BACKUP_SAVE_AT_HOME*/ | | /*#define BACKUP_SAVE_AT_HOME*/ |
| | |
| | /* RESET_LOCATION_TIME is the number of seconds that must elapse before |
| | * we fill return the player to his savebed location. If this is zero, |
| | * this feature is disabled (player will resume where ever he was |
| | * when he last logged off). If this is set to less than two hours, |
| | * it will prevent players from camping out in treasure rooms. |
| | * Do not comment this out - it must be set to something - if you |
| | * comment this out, the program will not compile. |
| | * |
| | * This will work to BACKUP_SAVE_AT_HOME at home above, but where the player |
| | * where appear under what conditions is a little complicated depending |
| | * on how the player exited the game. But if the elapsed time is greater than |
| | * the value below, player will always get returned to savebed location |
| | * location. |
| | */ |
| | |
| | #define RESET_LOCATION_TIME 15*60 |
| | |