version 1.20 | | version 1.21 |
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/* | | /* |
* static char *rcsid_config_h = | | * static char *rcsid_config_h = |
* "$Id: config.h,v 1.20 2001/05/12 04:04:19 mwedel Exp $"; | | * "$Id: config.h,v 1.21 2001/05/29 04:41:53 mwedel Exp $"; |
*/ | | */ |
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/* | | /* |
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* | | * |
* Short list of features, and what to search for: | | * Short list of features, and what to search for: |
* ALCHEMY - enables alchemy code | | * ALCHEMY - enables alchemy code |
* ALLOW_SKILLS - enables skills code. | | |
* BALANCED_STAT_LOSS - Based death stat depletion on level etc? | | * BALANCED_STAT_LOSS - Based death stat depletion on level etc? |
* CASTING_TIME - makes spells take time to cast | | * CASTING_TIME - makes spells take time to cast |
* CS_LOGSTATS - log various new client/server data. | | * CS_LOGSTATS - log various new client/server data. |
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#define ALCHEMY | | #define ALCHEMY |
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/* Uncommenting the following line allows the new skill code to be used | | |
* (look at skills.h to see some of the skill names.) Allowing skills | | |
* can really change the balance of the game, and thus might be undesirable. | | |
* A few notes: The following toggle just makes it so that the player can | | |
* not use skills (hopefully it will work). But the skills will still exist, | | |
* so skills could still be gained with this selected. In fact, some races | | |
* start with skills. | | |
* 0.94.2: This should probably also be standard part of the game. | | |
*/ | | |
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#define ALLOW_SKILLS | | |
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/* Use balanced stat loss code? | | /* Use balanced stat loss code? |
* This code is a little more merciful with repeated stat loss at lower | | * This code is a little more merciful with repeated stat loss at lower |
* levels. Basically, the more stats you have lost, the less likely that | | * levels. Basically, the more stats you have lost, the less likely that |
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#define MAX_TIME 120000 | | #define MAX_TIME 120000 |
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/* Following allows characters to worshsip different gods. Has no effect | | |
* if ALLOW_SKILLS (above) is not defined. | | |
* 0.94.2 - this probably also needs to be standard part of the game. | | |
*/ | | |
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#define MULTIPLE_GODS | | |
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/* This is a modification to the cone spells. If a cone spell hits | | /* This is a modification to the cone spells. If a cone spell hits |
* a monster, the spell stops progressing (same is true for parties | | * a monster, the spell stops progressing (same is true for parties |
* of players). This weakens the cones spells a bit. If it is not | | * of players). This weakens the cones spells a bit. If it is not |