Difference for include/config.h from version 1.20 to 1.21


version 1.20 version 1.21
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 /*  /*
  * static char *rcsid_config_h =   * static char *rcsid_config_h =
  *   "$Id: config.h,v 1.20 2001/05/12 04:04:19 mwedel Exp $";   *   "$Id: config.h,v 1.21 2001/05/29 04:41:53 mwedel Exp $";
  */   */
   
 /*  /*
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  *   *
  * Short list of features, and what to search for:   * Short list of features, and what to search for:
  * ALCHEMY - enables alchemy code   * ALCHEMY - enables alchemy code
  * ALLOW_SKILLS - enables skills code.  
  * BALANCED_STAT_LOSS - Based death stat depletion on level etc?   * BALANCED_STAT_LOSS - Based death stat depletion on level etc?
  * CASTING_TIME - makes spells take time to cast   * CASTING_TIME - makes spells take time to cast
  * CS_LOGSTATS - log various new client/server data.   * CS_LOGSTATS - log various new client/server data.
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 #define ALCHEMY  #define ALCHEMY
   
   
 /* Uncommenting the following line allows the new skill code to be used  
  * (look at skills.h to see some of the skill names.)  Allowing skills  
  * can really change the balance of the game, and thus might be undesirable.  
  * A few notes:  The following toggle just makes it so that the player can  
  * not use skills (hopefully it will work).  But the skills will still exist,  
  * so skills could still be gained with this selected.  In fact, some races  
  * start with skills.  
  * 0.94.2: This should probably also be standard part of the game.  
  */  
   
 #define ALLOW_SKILLS  
   
   
   
 /* Use balanced stat loss code?  /* Use balanced stat loss code?
  * This code is a little more merciful with repeated stat loss at lower   * This code is a little more merciful with repeated stat loss at lower
  * levels. Basically, the more stats you have lost, the less likely that   * levels. Basically, the more stats you have lost, the less likely that
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 #define MAX_TIME 120000  #define MAX_TIME 120000
   
   
 /* Following allows characters to worshsip different gods.  Has no effect  
  * if ALLOW_SKILLS (above) is not defined.  
  * 0.94.2 - this probably also needs to be standard part of the game.  
  */  
   
 #define MULTIPLE_GODS  
   
   
 /* This is a modification to the cone spells.  If a cone spell hits  /* This is a modification to the cone spells.  If a cone spell hits
  * a monster, the spell stops progressing (same is true for parties   * a monster, the spell stops progressing (same is true for parties
  * of players).  This weakens the cones spells a bit.  If it is not   * of players).  This weakens the cones spells a bit.  If it is not


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