version 1.33 | | version 1.34 |
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/* | | /* |
* static char *rcsid_config_h = | | * static char *rcsid_config_h = |
* "$Id: config.h,v 1.33 2002/11/12 23:20:11 garbled Exp $"; | | * "$Id: config.h,v 1.34 2002/11/13 00:49:46 garbled Exp $"; |
*/ | | */ |
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/* | | /* |
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* is cast automatically in that direction (so only 1 key is needed.) | | * is cast automatically in that direction (so only 1 key is needed.) |
* But this could be undesirable as various things move while you cast it. | | * But this could be undesirable as various things move while you cast it. |
*/ | | */ |
/* | | |
#define CASTING_TIME | | #define CASTING_TIME FALSE |
*/ | | |
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/* CS_LOGSTATS will cause the server to log various usage stats | | /* CS_LOGSTATS will cause the server to log various usage stats |
* (number of connections, amount of data sent, amount of data received, | | * (number of connections, amount of data sent, amount of data received, |
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op->level - 35 | | op->level - 35 |
*/ | | */ |
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#define SPELL_ENCUMBRANCE | | #define SPELL_ENCUMBRANCE TRUE |
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/* SPELL_FAILURE_EFFECTS only has meaing if SPELL_ENCUMBRANCE is defined. | | /* SPELL_FAILURE_EFFECTS only has meaing if SPELL_ENCUMBRANCE is defined. |
* What it does, is that when the player fails a spell, various effects | | * What it does, is that when the player fails a spell, various effects |
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* them properly. | | * them properly. |
*/ | | */ |
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/* #define SPELL_FAILURE_EFFECTS */ | | #define SPELL_FAILURE_EFFECTS FALSE |
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/* Set this to FALSE if you don't want characters to loose a random stat when | | /* Set this to FALSE if you don't want characters to loose a random stat when |