Difference for include/config.h from version 1.37 to 1.38


version 1.37 version 1.38
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 /*  /*
  * static char *rcsid_config_h =   * static char *rcsid_config_h =
  *   "$Id: config.h,v 1.37 2002/11/13 05:49:04 garbled Exp $";   *   "$Id: config.h,v 1.38 2002/11/14 00:19:32 garbled Exp $";
  */   */
   
 /*  /*
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  * alphabetically.   * alphabetically.
  *   *
  * Short list of features, and what to search for:   * Short list of features, and what to search for:
  * ALCHEMY - enables alchemy code  
  * BALANCED_STAT_LOSS - Based death stat depletion on level etc?   * BALANCED_STAT_LOSS - Based death stat depletion on level etc?
  * CASTING_TIME - makes spells take time to cast  
  * CS_LOGSTATS - log various new client/server data.   * CS_LOGSTATS - log various new client/server data.
  * DEBUG - more verbose message logging?   * DEBUG - more verbose message logging?
  * EXPLORE_MODE - add an explore mode method of play?  
  * FULL_RING_DESCRIPTION - makes rings abilities show in inventory window   * FULL_RING_DESCRIPTION - makes rings abilities show in inventory window
  * MAP_CLIENT_X, MAP_CLIENT_Y - determines max size client map will receive   * MAP_CLIENT_X, MAP_CLIENT_Y - determines max size client map will receive
  * MAX_TIME - how long an internal tick is in microseconds   * MAX_TIME - how long an internal tick is in microseconds
  * MANY_CORES - generate core dumps on gross errors instead of continuing?   * MANY_CORES - generate core dumps on gross errors instead of continuing?
  * MULTIPLE_GODS - adds numerous gods to the game, with different powers   * MULTIPLE_GODS - adds numerous gods to the game, with different powers
  * NO_CONE_PROPOGATE - makes cone spells stop at the first monster   * NO_CONE_PROPOGATE - makes cone spells stop at the first monster
  * NOT_PERMADEATH - should death be the final end or not?  
  * PARTY_KILL_LOG - stores party kill information   * PARTY_KILL_LOG - stores party kill information
  * REAL_WIZ - changes wiz stuff to be more mudlike.  
  * RECYCLE_TMP_MAPS - use tmp maps across multiple runs?  
  * RESURRECTION - lets players bring other dead players back to life.  
  * SEARCH_ITEMS - let players search for items on the ground  
  * SECURE - Allow overriding values with run time flags?   * SECURE - Allow overriding values with run time flags?
  * SET_TITLE - lets players set their title  
  * SIMPLE_EXP - uses simpler experience system  
  * SPELL_* - various spell related options  
  * STAT_LOSS_ON_DEATH - toggle between stat loss or stat depletion   * STAT_LOSS_ON_DEATH - toggle between stat loss or stat depletion
  * USE_LIGHTING - enable light/darkness & light sources   * USE_LIGHTING - enable light/darkness & light sources
  * USE_PERMANENT_EXPERIENCE - allow players to accumulate permanent experience?   * USE_PERMANENT_EXPERIENCE - allow players to accumulate permanent experience?
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  *   *
  ***********************************************************************/   ***********************************************************************/
   
 /* Enables Brian Thomas's new alchemy code.  Might unbalance the game - lets  
  * characters make potions and other special items.  
  * 0.94.2 note - I think enough work has been done, and even some maps  
  * changed that this really should probably be a standard feature now.  
  */  
   
 #define ALCHEMY  
   
 /* Use balanced stat loss code?  /* Use balanced stat loss code?
  * This code is a little more merciful with repeated stat loss at lower   * This code is a little more merciful with repeated stat loss at lower
  * levels. Basically, the more stats you have lost, the less likely that   * levels. Basically, the more stats you have lost, the less likely that


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