version 1.37 | | version 1.38 |
---|
| | |
/* | | /* |
* static char *rcsid_config_h = | | * static char *rcsid_config_h = |
* "$Id: config.h,v 1.37 2002/11/13 05:49:04 garbled Exp $"; | | * "$Id: config.h,v 1.38 2002/11/14 00:19:32 garbled Exp $"; |
*/ | | */ |
| | |
/* | | /* |
| | |
* alphabetically. | | * alphabetically. |
* | | * |
* Short list of features, and what to search for: | | * Short list of features, and what to search for: |
* ALCHEMY - enables alchemy code | | |
* BALANCED_STAT_LOSS - Based death stat depletion on level etc? | | * BALANCED_STAT_LOSS - Based death stat depletion on level etc? |
* CASTING_TIME - makes spells take time to cast | | |
* CS_LOGSTATS - log various new client/server data. | | * CS_LOGSTATS - log various new client/server data. |
* DEBUG - more verbose message logging? | | * DEBUG - more verbose message logging? |
* EXPLORE_MODE - add an explore mode method of play? | | |
* FULL_RING_DESCRIPTION - makes rings abilities show in inventory window | | * FULL_RING_DESCRIPTION - makes rings abilities show in inventory window |
* MAP_CLIENT_X, MAP_CLIENT_Y - determines max size client map will receive | | * MAP_CLIENT_X, MAP_CLIENT_Y - determines max size client map will receive |
* MAX_TIME - how long an internal tick is in microseconds | | * MAX_TIME - how long an internal tick is in microseconds |
* MANY_CORES - generate core dumps on gross errors instead of continuing? | | * MANY_CORES - generate core dumps on gross errors instead of continuing? |
* MULTIPLE_GODS - adds numerous gods to the game, with different powers | | * MULTIPLE_GODS - adds numerous gods to the game, with different powers |
* NO_CONE_PROPOGATE - makes cone spells stop at the first monster | | * NO_CONE_PROPOGATE - makes cone spells stop at the first monster |
* NOT_PERMADEATH - should death be the final end or not? | | |
* PARTY_KILL_LOG - stores party kill information | | * PARTY_KILL_LOG - stores party kill information |
* REAL_WIZ - changes wiz stuff to be more mudlike. | | |
* RECYCLE_TMP_MAPS - use tmp maps across multiple runs? | | |
* RESURRECTION - lets players bring other dead players back to life. | | |
* SEARCH_ITEMS - let players search for items on the ground | | |
* SECURE - Allow overriding values with run time flags? | | * SECURE - Allow overriding values with run time flags? |
* SET_TITLE - lets players set their title | | |
* SIMPLE_EXP - uses simpler experience system | | |
* SPELL_* - various spell related options | | |
* STAT_LOSS_ON_DEATH - toggle between stat loss or stat depletion | | * STAT_LOSS_ON_DEATH - toggle between stat loss or stat depletion |
* USE_LIGHTING - enable light/darkness & light sources | | * USE_LIGHTING - enable light/darkness & light sources |
* USE_PERMANENT_EXPERIENCE - allow players to accumulate permanent experience? | | * USE_PERMANENT_EXPERIENCE - allow players to accumulate permanent experience? |
| | |
* | | * |
***********************************************************************/ | | ***********************************************************************/ |
| | |
/* Enables Brian Thomas's new alchemy code. Might unbalance the game - lets | | |
* characters make potions and other special items. | | |
* 0.94.2 note - I think enough work has been done, and even some maps | | |
* changed that this really should probably be a standard feature now. | | |
*/ | | |
| | |
#define ALCHEMY | | |
| | |
/* Use balanced stat loss code? | | /* Use balanced stat loss code? |
* This code is a little more merciful with repeated stat loss at lower | | * This code is a little more merciful with repeated stat loss at lower |
* levels. Basically, the more stats you have lost, the less likely that | | * levels. Basically, the more stats you have lost, the less likely that |