Difference for include/config.h from version 1.39 to 1.40


version 1.39 version 1.40
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 /*  /*
  * static char *rcsid_config_h =   * static char *rcsid_config_h =
  *   "$Id: config.h,v 1.39 2002/11/14 00:32:55 garbled Exp $";   *   "$Id: config.h,v 1.40 2002/11/14 00:47:36 garbled Exp $";
  */   */
   
 /*  /*
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  */   */
 /* GD */  /* GD */
   
 #define BALANCED_STAT_LOSS FALSE  
 #define BALSL_LOSS_CHANCE_RATIO    4  #define BALSL_LOSS_CHANCE_RATIO    4
 #define BALSL_NUMBER_LOSSES_RATIO  6  #define BALSL_NUMBER_LOSSES_RATIO  6
 #define BALSL_MAX_LOSS_RATIO       2  #define BALSL_MAX_LOSS_RATIO       2
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 /* Don't edit these values.  They are configured in lib/settings.  These are  /* Don't edit these values.  They are configured in lib/settings.  These are
    Simply the defaults. */     Simply the defaults. */
   
   #define BALANCED_STAT_LOSS FALSE
   #define USE_PERMANENT_EXPERIENCE FALSE
 #define SET_TITLE TRUE  #define SET_TITLE TRUE
 #define SIMPLE_EXP TRUE  #define SIMPLE_EXP TRUE
 #define SPELLPOINT_LEVEL_DEPEND TRUE  #define SPELLPOINT_LEVEL_DEPEND TRUE
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 #define SEARCH_ITEMS TRUE  #define SEARCH_ITEMS TRUE
 #define NOT_PERMADETH TRUE  #define NOT_PERMADETH TRUE
 #define EXPLORE_MODE FALSE  #define EXPLORE_MODE FALSE
   #define STAT_LOSS_ON_DEATH FALSE
 #define CASTING_TIME FALSE  #define CASTING_TIME FALSE
   
 /* you can edit the ones below */  /* you can edit the ones below */
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 /* Set this to FALSE if you don't want characters to loose a random stat when  
  * they die - instead, they just get deplete.  
  * Setting it to TRUE keeps the old behaviour.  This can be  
  * changed at run time via -stat_loss_on_death or +stat_loss_on_death.  
  * In theory, this can be changed on a running server, but so glue code  
  * in the wiz stuff would need to be added for that to happen.  
  */  
   
 #define STAT_LOSS_ON_DEATH FALSE  
   
   
 /* Use permanent experience code?  /* Use permanent experience code?
  * This code allows players to build up a small amount of 'permanent   * This code allows players to build up a small amount of 'permanent
  * experience' which reduces the effect of large experience drains, such as   * experience' which reduces the effect of large experience drains, such as
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  */   */
 /* GD */  /* GD */
   
 #define USE_PERMANENT_EXPERIENCE FALSE  
 #define PERM_EXP_MINIMUM_RATIO        0.25f  #define PERM_EXP_MINIMUM_RATIO        0.25f
 #define PERM_EXP_GAIN_RATIO           0.10f  #define PERM_EXP_GAIN_RATIO           0.10f
 #define PERM_EXP_MAX_LOSS_RATIO       0.50f  #define PERM_EXP_MAX_LOSS_RATIO       0.50f


Legend:
line(s) removed in v.1.39 
line(s) changed
 line(s) added in v.1.40

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