version 1.39 | | version 1.40 |
---|
| | |
/* | | /* |
* static char *rcsid_config_h = | | * static char *rcsid_config_h = |
* "$Id: config.h,v 1.39 2002/11/14 00:32:55 garbled Exp $"; | | * "$Id: config.h,v 1.40 2002/11/14 00:47:36 garbled Exp $"; |
*/ | | */ |
| | |
/* | | /* |
| | |
*/ | | */ |
/* GD */ | | /* GD */ |
| | |
#define BALANCED_STAT_LOSS FALSE | | |
#define BALSL_LOSS_CHANCE_RATIO 4 | | #define BALSL_LOSS_CHANCE_RATIO 4 |
#define BALSL_NUMBER_LOSSES_RATIO 6 | | #define BALSL_NUMBER_LOSSES_RATIO 6 |
#define BALSL_MAX_LOSS_RATIO 2 | | #define BALSL_MAX_LOSS_RATIO 2 |
| | |
/* Don't edit these values. They are configured in lib/settings. These are | | /* Don't edit these values. They are configured in lib/settings. These are |
Simply the defaults. */ | | Simply the defaults. */ |
| | |
| | #define BALANCED_STAT_LOSS FALSE |
| | #define USE_PERMANENT_EXPERIENCE FALSE |
#define SET_TITLE TRUE | | #define SET_TITLE TRUE |
#define SIMPLE_EXP TRUE | | #define SIMPLE_EXP TRUE |
#define SPELLPOINT_LEVEL_DEPEND TRUE | | #define SPELLPOINT_LEVEL_DEPEND TRUE |
| | |
#define SEARCH_ITEMS TRUE | | #define SEARCH_ITEMS TRUE |
#define NOT_PERMADETH TRUE | | #define NOT_PERMADETH TRUE |
#define EXPLORE_MODE FALSE | | #define EXPLORE_MODE FALSE |
| | #define STAT_LOSS_ON_DEATH FALSE |
#define CASTING_TIME FALSE | | #define CASTING_TIME FALSE |
| | |
/* you can edit the ones below */ | | /* you can edit the ones below */ |
| | |
| | |
| | |
| | |
/* Set this to FALSE if you don't want characters to loose a random stat when | | |
* they die - instead, they just get deplete. | | |
* Setting it to TRUE keeps the old behaviour. This can be | | |
* changed at run time via -stat_loss_on_death or +stat_loss_on_death. | | |
* In theory, this can be changed on a running server, but so glue code | | |
* in the wiz stuff would need to be added for that to happen. | | |
*/ | | |
| | |
#define STAT_LOSS_ON_DEATH FALSE | | |
| | |
| | |
/* Use permanent experience code? | | /* Use permanent experience code? |
* This code allows players to build up a small amount of 'permanent | | * This code allows players to build up a small amount of 'permanent |
* experience' which reduces the effect of large experience drains, such as | | * experience' which reduces the effect of large experience drains, such as |
| | |
*/ | | */ |
/* GD */ | | /* GD */ |
| | |
#define USE_PERMANENT_EXPERIENCE FALSE | | |
#define PERM_EXP_MINIMUM_RATIO 0.25f | | #define PERM_EXP_MINIMUM_RATIO 0.25f |
#define PERM_EXP_GAIN_RATIO 0.10f | | #define PERM_EXP_GAIN_RATIO 0.10f |
#define PERM_EXP_MAX_LOSS_RATIO 0.50f | | #define PERM_EXP_MAX_LOSS_RATIO 0.50f |