version 1.40 | | version 1.41 |
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/* | | /* |
* static char *rcsid_config_h = | | * static char *rcsid_config_h = |
* "$Id: config.h,v 1.40 2002/11/14 00:47:36 garbled Exp $"; | | * "$Id: config.h,v 1.41 2002/11/14 01:03:59 garbled Exp $"; |
*/ | | */ |
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/* | | /* |
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* alphabetically. | | * alphabetically. |
* | | * |
* Short list of features, and what to search for: | | * Short list of features, and what to search for: |
* BALANCED_STAT_LOSS - Based death stat depletion on level etc? | | |
* CS_LOGSTATS - log various new client/server data. | | * CS_LOGSTATS - log various new client/server data. |
* DEBUG - more verbose message logging? | | * DEBUG - more verbose message logging? |
* FULL_RING_DESCRIPTION - makes rings abilities show in inventory window | | |
* MAP_CLIENT_X, MAP_CLIENT_Y - determines max size client map will receive | | * MAP_CLIENT_X, MAP_CLIENT_Y - determines max size client map will receive |
* MAX_TIME - how long an internal tick is in microseconds | | * MAX_TIME - how long an internal tick is in microseconds |
* MANY_CORES - generate core dumps on gross errors instead of continuing? | | * MANY_CORES - generate core dumps on gross errors instead of continuing? |
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* NO_CONE_PROPOGATE - makes cone spells stop at the first monster | | * NO_CONE_PROPOGATE - makes cone spells stop at the first monster |
* PARTY_KILL_LOG - stores party kill information | | * PARTY_KILL_LOG - stores party kill information |
* SECURE - Allow overriding values with run time flags? | | * SECURE - Allow overriding values with run time flags? |
* STAT_LOSS_ON_DEATH - toggle between stat loss or stat depletion | | |
* USE_LIGHTING - enable light/darkness & light sources | | * USE_LIGHTING - enable light/darkness & light sources |
* USE_PERMANENT_EXPERIENCE - allow players to accumulate permanent experience? | | |
* USE_SWAP_STATS - allows stat swapping for new characters | | * USE_SWAP_STATS - allows stat swapping for new characters |
* WATCHDOG - allows use of an external watchdog program | | * WATCHDOG - allows use of an external watchdog program |
* | | * |
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#endif | | #endif |
#endif | | #endif |
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/* FULL_RING_DESCRIPTION has crossfire prints out the abilities of | | |
* rings or amulets in the appropriate windows. So instead of just | | |
* have 'ring' get printed in your inventory, ring (Cha+1) or | | |
* amulet (reflect missiled), etc, will be printed out. This also applies | | |
* to items laying on the ground. | | |
* No more information will be gathered than if you left click the | | |
* item (so, if the item is not identified, you will see nothing | | |
* except the item name.) Tastes may vary on using this option. It | | |
* can make the name excessively long, especially for unpaid items, | | |
* causing the (unpaid) to be cut off. On the other hand, it can save | | |
* a lot of time, especially if you have several rings, or are looking | | |
* for one in a shop with lots of rings. | | |
* 0.94.2 - this will likely be removed in the not too distant future - | | |
* client should really deal/emulate the short names if that is desired. | | |
*/ | | |
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#define FULL_RING_DESCRIPTION | | |
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/* | | /* |
* This option creates more core files. In some areas, there are certain | | * This option creates more core files. In some areas, there are certain |
* checks done to try and make the program more stable (ie, check | | * checks done to try and make the program more stable (ie, check |