Difference for include/config.h from version 1.40 to 1.41


version 1.40 version 1.41
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 /*  /*
  * static char *rcsid_config_h =   * static char *rcsid_config_h =
  *   "$Id: config.h,v 1.40 2002/11/14 00:47:36 garbled Exp $";   *   "$Id: config.h,v 1.41 2002/11/14 01:03:59 garbled Exp $";
  */   */
   
 /*  /*
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  * alphabetically.   * alphabetically.
  *   *
  * Short list of features, and what to search for:   * Short list of features, and what to search for:
  * BALANCED_STAT_LOSS - Based death stat depletion on level etc?  
  * CS_LOGSTATS - log various new client/server data.   * CS_LOGSTATS - log various new client/server data.
  * DEBUG - more verbose message logging?   * DEBUG - more verbose message logging?
  * FULL_RING_DESCRIPTION - makes rings abilities show in inventory window  
  * MAP_CLIENT_X, MAP_CLIENT_Y - determines max size client map will receive   * MAP_CLIENT_X, MAP_CLIENT_Y - determines max size client map will receive
  * MAX_TIME - how long an internal tick is in microseconds   * MAX_TIME - how long an internal tick is in microseconds
  * MANY_CORES - generate core dumps on gross errors instead of continuing?   * MANY_CORES - generate core dumps on gross errors instead of continuing?
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  * NO_CONE_PROPOGATE - makes cone spells stop at the first monster   * NO_CONE_PROPOGATE - makes cone spells stop at the first monster
  * PARTY_KILL_LOG - stores party kill information   * PARTY_KILL_LOG - stores party kill information
  * SECURE - Allow overriding values with run time flags?   * SECURE - Allow overriding values with run time flags?
  * STAT_LOSS_ON_DEATH - toggle between stat loss or stat depletion  
  * USE_LIGHTING - enable light/darkness & light sources   * USE_LIGHTING - enable light/darkness & light sources
  * USE_PERMANENT_EXPERIENCE - allow players to accumulate permanent experience?  
  * USE_SWAP_STATS - allows stat swapping for new characters   * USE_SWAP_STATS - allows stat swapping for new characters
  * WATCHDOG - allows use of an external watchdog program   * WATCHDOG - allows use of an external watchdog program
  *   *
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 #endif  #endif
 #endif  #endif
   
 /* FULL_RING_DESCRIPTION has crossfire prints out the abilities of  
  * rings or amulets in the appropriate windows.  So instead of just  
  * have 'ring' get printed in your inventory, ring (Cha+1) or  
  * amulet (reflect missiled), etc, will be printed out.  This also applies  
  * to items laying on the ground.  
  * No more information will be gathered than if you left click the  
  * item (so, if the item is not identified, you will see nothing  
  * except the item name.)  Tastes may vary on using this option.  It  
  * can make the name excessively long, especially for unpaid items,  
  * causing the (unpaid) to be cut off.  On the other hand, it can save  
  * a lot of time, especially if you have several rings, or are looking  
  * for one in a shop with lots of rings.  
  * 0.94.2 - this will likely be removed in the not too distant future -   
  * client should really deal/emulate the short names if that is desired.  
  */  
   
 #define FULL_RING_DESCRIPTION  
   
   
 /*  /*
  * This option creates more core files.  In some areas, there are certain   * This option creates more core files.  In some areas, there are certain
  * checks done to try and make the program more stable (ie, check   * checks done to try and make the program more stable (ie, check


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