Difference for include/config.h from version 1.45 to 1.46


version 1.45 version 1.46
Line 1
 
Line 1
 /*  /*
  * static char *rcsid_config_h =   * static char *rcsid_config_h =
  *   "$Id: config.h,v 1.45 2002/11/26 07:55:24 garbled Exp $";   *   "$Id: config.h,v 1.46 2002/11/26 08:08:00 garbled Exp $";
  */   */
   
 /*  /*
Line 80
 
Line 80
  * MAX_TIME - how long an internal tick is in microseconds   * MAX_TIME - how long an internal tick is in microseconds
  * MANY_CORES - generate core dumps on gross errors instead of continuing?   * MANY_CORES - generate core dumps on gross errors instead of continuing?
  * PARTY_KILL_LOG - stores party kill information   * PARTY_KILL_LOG - stores party kill information
  * SECURE - Allow overriding values with run time flags?  
  * WATCHDOG - allows use of an external watchdog program   * WATCHDOG - allows use of an external watchdog program
  *   *
  ***********************************************************************/   ***********************************************************************/
Line 229
 
Line 228
 #define PARTY_KILL_LOG 20  #define PARTY_KILL_LOG 20
 */  */
   
   
 /*  
  * If SECURE is defined, crossfire will not accept enviromental variables  
  * as changes to the LIBDIR and other defines pointing to specific  
  * directories.  The only time this should really be an issue if you are  
  * running crossfire setuid/setgid and someone else could change the  
  * values and get special priveledges.  If you are running with normal uid  
  * privelidges, then this is not any more/less secure (user could compile  
  * there own version pointing wherever they want.)  However, having nonsecure  
  * can make debugging or other developement much easier, because you can  
  * change the paths without forcing a recompile.  
  *  
  * NOTE: Prior to 0.93.2, the default was for this to be defined (ie,  
  * could not change values on the command line/through environmental  
  * variables.)  
  */  
 /*  
 #define SECURE  
 */  
   
   
   
 /* Use permanent experience code?  /* Use permanent experience code?
  * This code allows players to build up a small amount of 'permanent   * This code allows players to build up a small amount of 'permanent
  * experience' which reduces the effect of large experience drains, such as   * experience' which reduces the effect of large experience drains, such as
Line 348
 
Line 325
  * CSPORT - port to use for new client/server   * CSPORT - port to use for new client/server
  * DMFILE - file with dm/wizard access lists   * DMFILE - file with dm/wizard access lists
  * DM_MAIL - address of server administrator   * DM_MAIL - address of server administrator
  * DUMP_SWITCHES - enable -m? flags for spoiler generation  
  * LIBDIR - location of archetypes & other data.   * LIBDIR - location of archetypes & other data.
  * LOGFILE - where to log if using -daemon option   * LOGFILE - where to log if using -daemon option
  * MAP_ - various map timeout and swapping parameters   * MAP_ - various map timeout and swapping parameters
Line 393
 
Line 369
 #endif  #endif
   
   
 /*  
  * If you want to regenerate the spoiler.ps file, you have to recompile  
  * the game with DUMP_SWITCHES defined.  If defined, it turns on the  
  * -m -m2 -m3 -m4 switches.  There is probably no reason not to define  
  * this  
  */  
   
 #define DUMP_SWITCHES  
   
 /* LOGFILE specifies which file to log to when playing with the  /* LOGFILE specifies which file to log to when playing with the
  * -daemon option.   * -daemon option.
  */   */


Legend:
line(s) removed in v.1.45 
line(s) changed
 line(s) added in v.1.46

File made using version 1.98 of cvs2html by leaf at 2011-07-21 19:18