Difference for include/config.h from version 1.46 to 1.47


version 1.46 version 1.47
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 /*  /*
  * static char *rcsid_config_h =   * static char *rcsid_config_h =
  *   "$Id: config.h,v 1.46 2002/11/26 08:08:00 garbled Exp $";   *   "$Id: config.h,v 1.47 2002/11/26 08:33:12 garbled Exp $";
  */   */
   
 /*  /*
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  * If you intend to run a central server, and not allow the players to   * If you intend to run a central server, and not allow the players to
  * start their own crossfire, you won't need to define this.   * start their own crossfire, you won't need to define this.
  *   *
  * If USE_CHECKSUM is defined, a checksum will be calculated each time  
  * a player saves a character.  
  *  
  * If ENABLE_CHECKSUM is defined, the players will get the cheat-flag set  
  * if the checksums don't match.  If your player-files don't have checksums,  
  * you'll want to leave "USE_CHECKSUM" defined for a while so they all  
  * get checksums, and then define "ENABLE_CHECKSUM" to utilize this.  
  * ENABLE_CHECKSUM should not be needed if you are on a central server and  
  * players don't have access to the save files.  
  */   */
   
 #define USE_CHECKSUM  
 /* #define ENABLE_CHECKSUM */ /* Will be default in distant future versions */  
   
 #ifndef PLAYERDIR  #ifndef PLAYERDIR
 #define PLAYERDIR "players"  #define PLAYERDIR "players"
 #endif  #endif


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