version 1.46 | | version 1.47 |
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/* | | /* |
* static char *rcsid_config_h = | | * static char *rcsid_config_h = |
* "$Id: config.h,v 1.46 2002/11/26 08:08:00 garbled Exp $"; | | * "$Id: config.h,v 1.47 2002/11/26 08:33:12 garbled Exp $"; |
*/ | | */ |
| | |
/* | | /* |
| | |
* If you intend to run a central server, and not allow the players to | | * If you intend to run a central server, and not allow the players to |
* start their own crossfire, you won't need to define this. | | * start their own crossfire, you won't need to define this. |
* | | * |
* If USE_CHECKSUM is defined, a checksum will be calculated each time | | |
* a player saves a character. | | |
* | | |
* If ENABLE_CHECKSUM is defined, the players will get the cheat-flag set | | |
* if the checksums don't match. If your player-files don't have checksums, | | |
* you'll want to leave "USE_CHECKSUM" defined for a while so they all | | |
* get checksums, and then define "ENABLE_CHECKSUM" to utilize this. | | |
* ENABLE_CHECKSUM should not be needed if you are on a central server and | | |
* players don't have access to the save files. | | |
*/ | | */ |
| | |
#define USE_CHECKSUM | | |
/* #define ENABLE_CHECKSUM */ /* Will be default in distant future versions */ | | |
| | |
#ifndef PLAYERDIR | | #ifndef PLAYERDIR |
#define PLAYERDIR "players" | | #define PLAYERDIR "players" |
#endif | | #endif |