version 1.47 | | version 1.48 |
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/* | | /* |
* static char *rcsid_config_h = | | * static char *rcsid_config_h = |
* "$Id: config.h,v 1.47 2002/11/26 08:33:12 garbled Exp $"; | | * "$Id: config.h,v 1.48 2002/11/26 08:37:11 garbled Exp $"; |
*/ | | */ |
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/* | | /* |
| | |
* flags However, for some things, that would just be too messy. | | * flags However, for some things, that would just be too messy. |
*/ | | */ |
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/* To be removed soon (setable by player) */ | | |
/* IF this is set, then the range type will not switch to skill when | | |
* you use a melee weapon - this better emulates pre-skill code. | | |
*/ | | |
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#define NO_AUTO_SKILL_SWITCH | | |
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/* There are 4 main sections to this file- | | /* There are 4 main sections to this file- |
* Section 1 is feature selection (enabling/disabling certain features) | | * Section 1 is feature selection (enabling/disabling certain features) |
* | | * |