version 1.48 | | version 1.49 |
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/* | | /* |
* static char *rcsid_config_h = | | * static char *rcsid_config_h = |
* "$Id: config.h,v 1.48 2002/11/26 08:37:11 garbled Exp $"; | | * "$Id: config.h,v 1.49 2002/11/26 08:57:55 garbled Exp $"; |
*/ | | */ |
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/* | | /* |
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#define MAP_MINTIMEOUT 500 | | #define MAP_MINTIMEOUT 500 |
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/* | | /* |
* MAP_RESET tells whether map is reset after some time. If it is defined, | | |
* the game uses weight variable of map object to tell, after how many seconds | | |
* the map will be reset. If MAP_RESET is undefined, maps will never reset. | | |
* | | |
* MAP_MAXRESET is the maximum time a map can have before being reset. It | | * MAP_MAXRESET is the maximum time a map can have before being reset. It |
* will override the time value set in the map, if that time is longer than | | * will override the time value set in the map, if that time is longer than |
* MAP_MAXRESET. This value is in seconds. If you are low on space on the | | * MAP_MAXRESET. This value is in seconds. If you are low on space on the |
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* in the map archetype. | | * in the map archetype. |
*/ | | */ |
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#define MAP_RESET | | |
#define MAP_MAXRESET 7200 | | #define MAP_MAXRESET 7200 |
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/* | | /* |