Difference for include/config.h from version 1.69 to 1.70


version 1.69 version 1.70
Line 1
 
Line 1
 /*  /*
  * static char *rcsid_config_h =   * static char *rcsid_config_h =
  *   "$Id: config.h,v 1.69 2005/10/29 09:34:02 ryo_saeba Exp $";   *   "$Id: config.h,v 1.70 2006/03/07 18:46:25 cavesomething Exp $";
  */   */
   
 /*  /*
Line 118
 
Line 118
    Simply the defaults. */     Simply the defaults. */
   
 #define BALANCED_STAT_LOSS FALSE  #define BALANCED_STAT_LOSS FALSE
 #define USE_PERMANENT_EXPERIENCE FALSE  #define PERMANENT_EXPERIENCE_RATIO 25
   #define DEATH_PENALTY_RATIO 20
   #define DEATH_PENALTY_LEVEL 3
 #define SET_TITLE TRUE  #define SET_TITLE TRUE
 #define SIMPLE_EXP TRUE  #define SIMPLE_EXP TRUE
 #define SPELLPOINT_LEVEL_DEPEND TRUE  #define SPELLPOINT_LEVEL_DEPEND TRUE
Line 227
 
Line 229
 #define PARTY_KILL_LOG 20  #define PARTY_KILL_LOG 20
 */  */
   
 /* Use permanent experience code?  /*
  * This code allows players to build up a small amount of 'permanent   * The PERM_EXP values adjust the behaviour of permenent experience. - if
  * experience' which reduces the effect of large experience drains, such as   * the setting permanent_experience_percentage is zero, these values have
  * death. This makes multiple frequent deaths less devastating, and also   * no meaning. The value in the settings file is the percentage of the
  * ensures that any character will make some gradual progress even if they   * experience that is permenent, the rest could be lost on death. When dying,
  * die all of the time.   * the greatest amount of non-permenent exp it is possible to lose at one time
  * A nice option if your keep dying due to massive client/server lags despite   * is PERM_EXP_MAX_LOSS_RATIO  - this is calculated as
  * playing well... or you like to swim well outside of your depth. :)   * total exp - perm exp * loss ratio. The gain ratio is how much of experienced
  *   * experience goes to the permanent value. This does not detract from total
  * The PERM_EXP values adjust the behaviour of this option - if   * exp gain (ie, if you gained 100 exp, 100 would go to the skill total and
  * USE_PERMAMENT_EXPERIENCE if off, these values have no meaning.  If it   * 10 to the permanent value).
  * is on, the minimum ratio is the minimum amount of permanent exp relative  
  * to the total exp in the skill (ie, at a default of .25, if you had 100  
  * experience, at least 25 of it would be permanent).  The gain ratio  
  * is how much of experienced experience goes to the permanent value.  
  * This does not detract from total exp gain (ie, if you gained 100 exp,  
  * 100 would go to the skill total and 10 to the permanent value).  
  * the loss ratio is the maximum amount of experience that can be lost  
  * in any one hit - this is calculated as total exp - perm exp * loss ratio.  
  *   *
  * A few thoughts on these default value (by MSW)   * A few thoughts on these default value (by MSW)
  * gain ratio is pretty much meaningless until exp has been lost, as until   * gain ratio is pretty much meaningless until exp has been lost, as until
  * that poin, the minimum ratio will be used.   * that poin, the value in the settings file will be used.
  * It is also impossible for the exp to actually be reduced to the permanent   * It is also impossible for the exp to actually be reduced to the permanent
  * exp ratio - since the loss ratio is .5, it will just get closer and   * exp ratio - since the loss ratio is .5, it will just get closer and
  * closer.  However, after about half a dozen hits, pretty much all the   * closer.  However, after about half a dozen hits, pretty much all the
Line 258
 
Line 252
  */   */
 /* GD */  /* GD */
   
 #define PERM_EXP_MINIMUM_RATIO        0.25f  
 #define PERM_EXP_GAIN_RATIO           0.10f  #define PERM_EXP_GAIN_RATIO           0.10f
 #define PERM_EXP_MAX_LOSS_RATIO       0.50f  #define PERM_EXP_MAX_LOSS_RATIO       0.50f
   


Legend:
line(s) removed in v.1.69 
line(s) changed
 line(s) added in v.1.70

File made using version 1.98 of cvs2html by leaf at 2011-07-21 19:18