Difference for include/define.h from version 1.13 to 1.14


version 1.13 version 1.14
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 /*  /*
  * static char *rcsid_define_h =   * static char *rcsid_define_h =
  *   "$Id: define.h,v 1.13 2000/09/27 00:50:18 peterm Exp $";   *   "$Id: define.h,v 1.14 2000/10/16 19:26:38 peterm Exp $";
  */   */
   
 /*  /*
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 #define HORN 35  #define HORN 35
 #define MONEY 36  #define MONEY 36
   
 /* unused: 37  #define CLASS 37  /* object for applying character class modifications to someone */
  * type 37 was GRAVE  
  */  
   
 #define GRAVESTONE 38  #define GRAVESTONE 38
 #define AMULET 39  #define AMULET 39
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 #define MARKER          55 /* inserts an invisible, weightless  #define MARKER          55 /* inserts an invisible, weightless
        force into a player with a specified string. */         force into a player with a specified string. */
 #define HOLY_ALTAR 56  #define HOLY_ALTAR 56
   #define PLAYER_CHANGER  57
   
 #define GEM 60   #define GEM 60
 #define FIRECHEST 61   #define FIRECHEST 61
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 #define AT_BLIND 0x00400000 /* 4194304 thomas@astro.psu.edu */   #define AT_BLIND 0x00400000 /* 4194304 thomas@astro.psu.edu */
 #define AT_INTERNAL 0x00800000 /* Only used for internal calculations */  #define AT_INTERNAL 0x00800000 /* Only used for internal calculations */
   
 #define PATH_NULL 0x00000000  #define PATH_NULL 0x00000000      /* 0 */
 #define PATH_PROT 0x00000001  #define PATH_PROT 0x00000001      /* 1 */
 #define PATH_FIRE 0x00000002  #define PATH_FIRE 0x00000002      /* 2 */
 #define PATH_FROST 0x00000004  #define PATH_FROST 0x00000004   /* 4 */
 #define PATH_ELEC 0x00000008  #define PATH_ELEC 0x00000008      /* 8 */
 #define PATH_MISSILE 0x00000010  #define PATH_MISSILE 0x00000010   /* 16 */
 #define PATH_SELF 0x00000020  #define PATH_SELF 0x00000020      /* 32 */
 #define PATH_SUMMON 0x00000040  #define PATH_SUMMON 0x00000040   /* 64 */
 #define PATH_ABJURE 0x00000080  #define PATH_ABJURE 0x00000080  /* 128 */
 #define PATH_RESTORE 0x00000100  #define PATH_RESTORE 0x00000100  /* 256 */
 #define PATH_DETONATE 0x00000200  #define PATH_DETONATE 0x00000200  /* 512 */
 #define PATH_MIND 0x00000400  #define PATH_MIND 0x00000400    /* 1024 */
 #define PATH_CREATE 0x00000800  #define PATH_CREATE 0x00000800   /* 2048 */
 #define PATH_TELE 0x00001000  #define PATH_TELE 0x00001000     /* 4096 */
 #define PATH_INFO 0x00002000  #define PATH_INFO 0x00002000     /* 8192 */
 #define PATH_TRANSMUTE 0x00004000  #define PATH_TRANSMUTE 0x00004000   /* 16384 */
 #define PATH_TRANSFER 0x00008000  #define PATH_TRANSFER 0x00008000  /*  32768 */
 #define PATH_TURNING 0x00010000  #define PATH_TURNING 0x00010000  /* 65536 */
 #define PATH_WOUNDING 0x00020000  #define PATH_WOUNDING 0x00020000  /* 131072 */
 #define PATH_DEATH 0x00040000  #define PATH_DEATH 0x00040000  /* 262144 */
 #define PATH_LIGHT 0x00080000  #define PATH_LIGHT 0x00080000  /* 524288 */
   
 #define NRSPELLPATHS 20  #define NRSPELLPATHS 20
   


Legend:
line(s) removed in v.1.13 
line(s) changed
 line(s) added in v.1.14

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