Difference for include/define.h from version 1.34 to 1.35


version 1.34 version 1.35
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 /*  /*
  * static char *rcsid_define_h =   * static char *rcsid_define_h =
  *   "$Id: define.h,v 1.34 2001/06/13 12:52:07 michtoen Exp $";   *   "$Id: define.h,v 1.35 2001/07/14 04:06:50 mwedel Exp $";
  */   */
   
 /*  /*
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 #define NROF_SOUNDS (23 + NROFREALSPELLS) /* Number of sounds */  #define NROF_SOUNDS (23 + NROFREALSPELLS) /* Number of sounds */
   
 /* These are used in the MapLook flags element.  They are not used in  
  * in the object flags structure.  
  */  
   
 #define P_BLOCKSVIEW 0x00000001  
 #define P_NO_MAGIC      0x00000002 /* Spells (some) can't pass this object */  
 #define P_NO_PASS       0x00000004 /* Nothing can pass (wall() is true) */  
 #define P_PASS_THRU     0x00000008 /* */  
 #define P_IS_ALIVE      0x00000010 /* */  
 #define P_NO_CLERIC     0x00000020 /* no clerical spells cast here */  
   
   
 /* Flag structure now changed.  /* Flag structure now changed.
  * Each flag is now a bit offset, starting at zero.  The macros   * Each flag is now a bit offset, starting at zero.  The macros
  * will update/read the appropriate flag element in the object   * will update/read the appropriate flag element in the object


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line(s) removed in v.1.34 
line(s) changed
 line(s) added in v.1.35

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