version 1.34 | | version 1.35 |
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/* | | /* |
* static char *rcsid_define_h = | | * static char *rcsid_define_h = |
* "$Id: define.h,v 1.34 2001/06/13 12:52:07 michtoen Exp $"; | | * "$Id: define.h,v 1.35 2001/07/14 04:06:50 mwedel Exp $"; |
*/ | | */ |
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/* | | /* |
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#define NROF_SOUNDS (23 + NROFREALSPELLS) /* Number of sounds */ | | #define NROF_SOUNDS (23 + NROFREALSPELLS) /* Number of sounds */ |
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/* These are used in the MapLook flags element. They are not used in | | |
* in the object flags structure. | | |
*/ | | |
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#define P_BLOCKSVIEW 0x00000001 | | |
#define P_NO_MAGIC 0x00000002 /* Spells (some) can't pass this object */ | | |
#define P_NO_PASS 0x00000004 /* Nothing can pass (wall() is true) */ | | |
#define P_PASS_THRU 0x00000008 /* */ | | |
#define P_IS_ALIVE 0x00000010 /* */ | | |
#define P_NO_CLERIC 0x00000020 /* no clerical spells cast here */ | | |
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/* Flag structure now changed. | | /* Flag structure now changed. |
* Each flag is now a bit offset, starting at zero. The macros | | * Each flag is now a bit offset, starting at zero. The macros |
* will update/read the appropriate flag element in the object | | * will update/read the appropriate flag element in the object |