Difference for include/define.h from version 1.47 to 1.48


version 1.47 version 1.48
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 /*  /*
  * static char *rcsid_define_h =   * static char *rcsid_define_h =
  *   "$Id: define.h,v 1.47 2001/11/17 21:25:21 michtoen Exp $";   *   "$Id: define.h,v 1.48 2001/11/26 17:52:26 michtoen Exp $";
  */   */
   
 /*  /*
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 #define FLAG_APPLY_ONCE 20 /* Will dissapear when applied */  #define FLAG_APPLY_ONCE 20 /* Will dissapear when applied */
 #define FLAG_SEE_INVISIBLE 21 /* Will see invisible player */  #define FLAG_SEE_INVISIBLE 21 /* Will see invisible player */
 #define FLAG_CAN_ROLL 22 /* Object can be rolled */  #define FLAG_CAN_ROLL 22 /* Object can be rolled */
 /* FLAG_IS_TURNING is no longer used */  
 /*#define FLAG_IS_TURNING 23 *//* Object will turn after player */  
   
 /* this defines paralyze as spell on player, not onlya effect on speed */  /* this defines paralyze as spell on player, not onlya effect on speed */
 #define FLAG_PARALYZED      23 /* Object is paralyzed */  #define FLAG_PARALYZED      23 /* Object is paralyzed */
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 #define FLAG_BERSERK            99 /* monster will attack closest living  #define FLAG_BERSERK            99 /* monster will attack closest living
        object */         object */
 #define NUM_FLAGS 99 /* Should always be equal to the last  #define FLAG_NEUTRAL            100 /* monster is from type neutral */
   #define FLAG_NO_ATTACK          101 /* monster don't attack */
   #define FLAG_NO_DAMAGE          102 /* monster can't be damaged */
   
   #define NUM_FLAGS 102 /* Should always be equal to the last
      * defined flag */       * defined flag */
   
 /* Values can go up to 127 before the size of the flags array in the  /* Values can go up to 127 before the size of the flags array in the


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line(s) removed in v.1.47 
line(s) changed
 line(s) added in v.1.48

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