version 1.47 | | version 1.48 |
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/* | | /* |
* static char *rcsid_define_h = | | * static char *rcsid_define_h = |
* "$Id: define.h,v 1.47 2001/11/17 21:25:21 michtoen Exp $"; | | * "$Id: define.h,v 1.48 2001/11/26 17:52:26 michtoen Exp $"; |
*/ | | */ |
| | |
/* | | /* |
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#define FLAG_APPLY_ONCE 20 /* Will dissapear when applied */ | | #define FLAG_APPLY_ONCE 20 /* Will dissapear when applied */ |
#define FLAG_SEE_INVISIBLE 21 /* Will see invisible player */ | | #define FLAG_SEE_INVISIBLE 21 /* Will see invisible player */ |
#define FLAG_CAN_ROLL 22 /* Object can be rolled */ | | #define FLAG_CAN_ROLL 22 /* Object can be rolled */ |
/* FLAG_IS_TURNING is no longer used */ | | |
/*#define FLAG_IS_TURNING 23 *//* Object will turn after player */ | | |
| | |
/* this defines paralyze as spell on player, not onlya effect on speed */ | | /* this defines paralyze as spell on player, not onlya effect on speed */ |
#define FLAG_PARALYZED 23 /* Object is paralyzed */ | | #define FLAG_PARALYZED 23 /* Object is paralyzed */ |
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#define FLAG_BERSERK 99 /* monster will attack closest living | | #define FLAG_BERSERK 99 /* monster will attack closest living |
object */ | | object */ |
#define NUM_FLAGS 99 /* Should always be equal to the last | | #define FLAG_NEUTRAL 100 /* monster is from type neutral */ |
| | #define FLAG_NO_ATTACK 101 /* monster don't attack */ |
| | #define FLAG_NO_DAMAGE 102 /* monster can't be damaged */ |
| | |
| | #define NUM_FLAGS 102 /* Should always be equal to the last |
* defined flag */ | | * defined flag */ |
| | |
/* Values can go up to 127 before the size of the flags array in the | | /* Values can go up to 127 before the size of the flags array in the |