version 1.59 | | version 1.60 |
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/* | | /* |
* static char *rcsid_define_h = | | * static char *rcsid_define_h = |
* "$Id: define.h,v 1.59 2002/10/28 04:39:07 garbled Exp $"; | | * "$Id: define.h,v 1.60 2002/11/06 09:47:23 garbled Exp $"; |
*/ | | */ |
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/* | | /* |
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#define FLAG_INVIS_UNDEAD 20 /* Player is invisible to undead */ | | #define FLAG_INVIS_UNDEAD 20 /* Player is invisible to undead */ |
#define FLAG_SEE_INVISIBLE 21 /* Will see invisible player */ | | #define FLAG_SEE_INVISIBLE 21 /* Will see invisible player */ |
#define FLAG_CAN_ROLL 22 /* Object can be rolled */ | | #define FLAG_CAN_ROLL 22 /* Object can be rolled */ |
/* #define FLAG_PARALYZED 23 Unused - Object is paralyzed */ | | #define FLAG_OVERLAY_FLOOR 23 /* Object is an overlay floor */ |
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#define FLAG_IS_TURNABLE 24 /* Object can change face with direction */ | | #define FLAG_IS_TURNABLE 24 /* Object can change face with direction */ |
#define FLAG_WALK_OFF 25 /* Object is applied when left */ | | #define FLAG_WALK_OFF 25 /* Object is applied when left */ |
#define FLAG_FLY_ON 26 /* As WALK_ON, but only with FLAG_FLYING */ | | #define FLAG_FLY_ON 26 /* As WALK_ON, but only with FLAG_FLYING */ |