version 1.70 | | version 1.71 |
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| | |
/* | | /* |
* static char *rcsid_define_h = | | * static char *rcsid_define_h = |
* "$Id: define.h,v 1.70 2003/12/18 20:39:45 ryo_saeba Exp $"; | | * "$Id: define.h,v 1.71 2004/01/18 10:36:10 ryo_saeba Exp $"; |
*/ | | */ |
| | |
/* | | /* |
| | |
| | |
#define DISEASE 158 | | #define DISEASE 158 |
#define SYMPTOM 159 | | #define SYMPTOM 159 |
| | |
| | #define BUILDER 160 /* Generic item builder, see subtypes */ |
| | #define MATERIAL 161 /* Material for building */ |
/* END TYPE DEFINE */ | | /* END TYPE DEFINE */ |
| | |
| | /* Subtypes for BUILDER */ |
| | #define ST_BD_BUILD 1 /* Builds an item */ |
| | #define ST_BD_REMOVE 2 /* Removes an item */ |
| | |
| | /* Subtypes for MATERIAL */ |
| | #define ST_MAT_FLOOR 1 /* Floor */ |
| | #define ST_MAT_WALL 2 /* Wall */ |
| | #define ST_MAT_ITEM 3 /* All other items, including doors & such */ |
| | |
/* definitions for weapontypes */ | | /* definitions for weapontypes */ |
| | |
#define WEAP_HIT 0 /* the basic */ | | #define WEAP_HIT 0 /* the basic */ |
| | |
#define FLAG_IS_WATER 107 | | #define FLAG_IS_WATER 107 |
#define FLAG_CONTENT_ON_GEN 108 | | #define FLAG_CONTENT_ON_GEN 108 |
#define FLAG_IS_A_TEMPLATE 109 /* Object has no ingame life until instanciated*/ | | #define FLAG_IS_A_TEMPLATE 109 /* Object has no ingame life until instanciated*/ |
#define NUM_FLAGS 109 /* Should always be equal to the last | | #define FLAG_IS_BUILDABLE 110 /* Can build on item */ |
| | #define NUM_FLAGS 110 /* Should always be equal to the last |
* defined flag. If you change this, | | * defined flag. If you change this, |
* make sure you update the flag_links | | * make sure you update the flag_links |
* in common/loader.l | | * in common/loader.l |