Difference for include/define.h from version 1.87 to 1.88


version 1.87 version 1.88
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 /*  /*
  * static char *rcsid_define_h =   * static char *rcsid_define_h =
  *   "$Id: define.h,v 1.87 2005/08/12 13:46:34 ryo_saeba Exp $";   *   "$Id: define.h,v 1.88 2005/08/16 20:31:41 cavesomething Exp $";
  */   */
   
 /*  /*
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 #define FLAG_REFL_SPELL 40 /* Spells (some) will reflect from object */  #define FLAG_REFL_SPELL 40 /* Spells (some) will reflect from object */
 #define FLAG_NO_MAGIC 41 /* Spells (some) can't pass this object */  #define FLAG_NO_MAGIC 41 /* Spells (some) can't pass this object */
 #define FLAG_NO_FIX_PLAYER 42 /* fix_player() won't be called */  #define FLAG_NO_FIX_PLAYER 42 /* fix_player() won't be called */
 /*#define FLAG_NEED_IE 43 Not used - take care of by the name_pl now 1 ruby -> 2 rubies */  #define FLAG_IS_LIGHTABLE 43 /* object can be lit */
 #define FLAG_TEAR_DOWN 44 /* at->faces[hp*animations/maxhp] at hit */  #define FLAG_TEAR_DOWN 44 /* at->faces[hp*animations/maxhp] at hit */
 #define FLAG_RUN_AWAY 45 /* Object runs away from nearest player \  #define FLAG_RUN_AWAY 45 /* Object runs away from nearest player \
        but can still attack at a distance */         but can still attack at a distance */


Legend:
line(s) removed in v.1.87 
line(s) changed
 line(s) added in v.1.88

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