version 1.87 | | version 1.88 |
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/* | | /* |
* static char *rcsid_define_h = | | * static char *rcsid_define_h = |
* "$Id: define.h,v 1.87 2005/08/12 13:46:34 ryo_saeba Exp $"; | | * "$Id: define.h,v 1.88 2005/08/16 20:31:41 cavesomething Exp $"; |
*/ | | */ |
| | |
/* | | /* |
| | |
#define FLAG_REFL_SPELL 40 /* Spells (some) will reflect from object */ | | #define FLAG_REFL_SPELL 40 /* Spells (some) will reflect from object */ |
#define FLAG_NO_MAGIC 41 /* Spells (some) can't pass this object */ | | #define FLAG_NO_MAGIC 41 /* Spells (some) can't pass this object */ |
#define FLAG_NO_FIX_PLAYER 42 /* fix_player() won't be called */ | | #define FLAG_NO_FIX_PLAYER 42 /* fix_player() won't be called */ |
/*#define FLAG_NEED_IE 43 Not used - take care of by the name_pl now 1 ruby -> 2 rubies */ | | #define FLAG_IS_LIGHTABLE 43 /* object can be lit */ |
#define FLAG_TEAR_DOWN 44 /* at->faces[hp*animations/maxhp] at hit */ | | #define FLAG_TEAR_DOWN 44 /* at->faces[hp*animations/maxhp] at hit */ |
#define FLAG_RUN_AWAY 45 /* Object runs away from nearest player \ | | #define FLAG_RUN_AWAY 45 /* Object runs away from nearest player \ |
but can still attack at a distance */ | | but can still attack at a distance */ |