version 1.52 | | version 1.53 |
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| | |
/* | | /* |
* static char *rcsid_global_h = | | * static char *rcsid_global_h = |
* "$Id: global.h,v 1.52 2005/03/20 22:20:40 majorwoo Exp $"; | | * "$Id: global.h,v 1.53 2005/04/15 00:41:33 cavesomething Exp $"; |
*/ | | */ |
| | |
/* | | /* |
| | |
char *uniquedir; /* directory for the unique items */ | | char *uniquedir; /* directory for the unique items */ |
char *tmpdir; /* Directory to use for temporary files */ | | char *tmpdir; /* Directory to use for temporary files */ |
uint8 stat_loss_on_death; /* If true, chars lose a random stat when they die */ | | uint8 stat_loss_on_death; /* If true, chars lose a random stat when they die */ |
| | sint16 pk_luck_penalty; /* Amount by which player luck is reduced if they PK */ |
uint8 use_permanent_experience; /* If true, players can gain perm exp */ | | uint8 use_permanent_experience; /* If true, players can gain perm exp */ |
uint8 balanced_stat_loss; /* If true, Death stat depletion based on level etc */ | | uint8 balanced_stat_loss; /* If true, Death stat depletion based on level etc */ |
uint8 not_permadeth; /* if true, death is non-permament */ | | uint8 not_permadeth; /* if true, death is non-permament */ |