Difference for include/global.h from version 1.62 to 1.63


version 1.62 version 1.63
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 /*  /*
  * static char *rcsid_global_h =   * static char *rcsid_global_h =
  *   "$Id: global.h,v 1.62 2006/01/08 16:31:17 akirschbaum Exp $";   *   "$Id: global.h,v 1.63 2006/03/07 18:46:25 cavesomething Exp $";
  */   */
   
 /*  /*
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     char    *tmpdir;     /* Directory to use for temporary files */      char    *tmpdir;     /* Directory to use for temporary files */
     uint8   stat_loss_on_death; /* If true, chars lose a random stat when they die */      uint8   stat_loss_on_death; /* If true, chars lose a random stat when they die */
     sint16  pk_luck_penalty;    /* Amount by which player luck is reduced if they PK */      sint16  pk_luck_penalty;    /* Amount by which player luck is reduced if they PK */
     uint8   use_permanent_experience; /* If true, players can gain perm exp */      uint8   permanent_exp_ratio; /* how much exp should be 'permenant' and unable to be lost*/
       uint8   death_penalty_ratio; /* how much exp should be lost at death */
       uint8   death_penalty_level; /* how many levels worth of exp may be lost on one death */
     uint8   balanced_stat_loss; /* If true, Death stat depletion based on level etc */      uint8   balanced_stat_loss; /* If true, Death stat depletion based on level etc */
     uint8   not_permadeth;  /* if true, death is non-permament */      uint8   not_permadeth;  /* if true, death is non-permament */
     uint8   simple_exp;     /* If true, use the simple experience system */      uint8   simple_exp;     /* If true, use the simple experience system */


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 line(s) added in v.1.63

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