version 1.62 | | version 1.63 |
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| | |
/* | | /* |
* static char *rcsid_global_h = | | * static char *rcsid_global_h = |
* "$Id: global.h,v 1.62 2006/01/08 16:31:17 akirschbaum Exp $"; | | * "$Id: global.h,v 1.63 2006/03/07 18:46:25 cavesomething Exp $"; |
*/ | | */ |
| | |
/* | | /* |
| | |
char *tmpdir; /* Directory to use for temporary files */ | | char *tmpdir; /* Directory to use for temporary files */ |
uint8 stat_loss_on_death; /* If true, chars lose a random stat when they die */ | | uint8 stat_loss_on_death; /* If true, chars lose a random stat when they die */ |
sint16 pk_luck_penalty; /* Amount by which player luck is reduced if they PK */ | | sint16 pk_luck_penalty; /* Amount by which player luck is reduced if they PK */ |
uint8 use_permanent_experience; /* If true, players can gain perm exp */ | | uint8 permanent_exp_ratio; /* how much exp should be 'permenant' and unable to be lost*/ |
| | uint8 death_penalty_ratio; /* how much exp should be lost at death */ |
| | uint8 death_penalty_level; /* how many levels worth of exp may be lost on one death */ |
uint8 balanced_stat_loss; /* If true, Death stat depletion based on level etc */ | | uint8 balanced_stat_loss; /* If true, Death stat depletion based on level etc */ |
uint8 not_permadeth; /* if true, death is non-permament */ | | uint8 not_permadeth; /* if true, death is non-permament */ |
uint8 simple_exp; /* If true, use the simple experience system */ | | uint8 simple_exp; /* If true, use the simple experience system */ |