version 1.5 | | version 1.6 |
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/* | | /* |
* static char *rcsid_global_h = | | * static char *rcsid_global_h = |
* "$Id: global.h,v 1.5 2000/05/27 05:42:14 cvs Exp $"; | | * "$Id: global.h,v 1.6 2000/08/02 06:04:49 cvs Exp $"; |
*/ | | */ |
| | |
/* | | /* |
| | |
char *uniquedir; /* directory for the unique items */ | | char *uniquedir; /* directory for the unique items */ |
char *tmpdir; /* Directory to use for temporary files */ | | char *tmpdir; /* Directory to use for temporary files */ |
uint8 stat_loss_on_death; /* If true, chars lose a random stat when they die */ | | uint8 stat_loss_on_death; /* If true, chars lose a random stat when they die */ |
| | uint8 use_permanent_experience; /* If true, players can gain perm exp */ |
| | uint8 balanced_stat_loss; /* If true, Death stat depletion based on level etc */ |
uint8 simple_exp; /* If true, use the simple experience system */ | | uint8 simple_exp; /* If true, use the simple experience system */ |
} Settings; | | } Settings; |
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