version 1.35 | | version 1.36 |
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extern void create_one_treasure(treasurelist *tl, object *op, int flag, int difficulty, int tries); | | extern void create_one_treasure(treasurelist *tl, object *op, int flag, int difficulty, int tries); |
extern void create_treasure(treasurelist *t, object *op, int flag, int difficulty, int tries); | | extern void create_treasure(treasurelist *t, object *op, int flag, int difficulty, int tries); |
extern object *generate_treasure(treasurelist *t, int difficulty); | | extern object *generate_treasure(treasurelist *t, int difficulty); |
| | extern int level_for_item(object *op, int difficulty, int retmult); |
extern int magic_from_difficulty(int difficulty); | | extern int magic_from_difficulty(int difficulty); |
extern void set_abs_magic(object *op, int magic); | | extern void set_abs_magic(object *op, int magic); |
extern void set_ring_bonus(object *op, int bonus); | | extern void set_ring_bonus(object *op, int bonus); |