Difference for include/loader.h from version 1.5 to 1.6


version 1.5 version 1.6
Line 1
 
Line 1
 /*  /*
  * static char *rcsid_object_h =   * static char *rcsid_object_h =
  *   "$Id: loader.h,v 1.5 2000/12/19 06:54:51 peterm Exp $";   *   "$Id: loader.h,v 1.6 2001/06/13 10:50:28 michtoen Exp $";
  */   */
   
 /*  /*
Line 60
 
Line 60
   V_IS_WOODED,V_IS_HILLY,V_HAS_READY_SKILL,V_HAS_READY_WEAPON,    V_IS_WOODED,V_IS_HILLY,V_HAS_READY_SKILL,V_HAS_READY_WEAPON,
   V_NO_SKILL_IDENT,V_GLOW_RADIUS,V_BLIND,V_SEE_IN_DARK,    V_NO_SKILL_IDENT,V_GLOW_RADIUS,V_BLIND,V_SEE_IN_DARK,
   V_IS_CAULDRON,V_RANDOMITEMS,V_DUST,V_NO_STEAL, V_ONE_HIT, V_BERSERK,     V_IS_CAULDRON,V_RANDOMITEMS,V_DUST,V_NO_STEAL, V_ONE_HIT, V_BERSERK,
   /* GROS - These are for script_... fields */
     V_SCRIPT_LOAD, V_SCRIPT_APPLY, V_SCRIPT_SAY, V_SCRIPT_TRIGGER, V_SCRIPT_TIME,
     V_SCRIPT_ATTACK, V_SCRIPT_DROP, V_SCRIPT_THROW, V_SCRIPT_STOP, V_SCRIPT_DEATH, V_CURRENT_WEAPON_SCRIPT,
     V_START_SCRIPT_LOAD, V_START_SCRIPT_APPLY, V_START_SCRIPT_SAY, V_START_SCRIPT_TRIGGER, V_START_SCRIPT_TIME,
     V_START_SCRIPT_ATTACK, V_START_SCRIPT_DROP, V_START_SCRIPT_THROW, V_START_SCRIPT_STOP, V_START_SCRIPT_DEATH,
     V_END_SCRIPT_LOAD, V_END_SCRIPT_APPLY, V_END_SCRIPT_SAY, V_END_SCRIPT_TRIGGER, V_END_SCRIPT_TIME,
     V_END_SCRIPT_ATTACK, V_END_SCRIPT_DROP, V_END_SCRIPT_THROW, V_END_SCRIPT_STOP, V_END_SCRIPT_DEATH,
   NR_OF_VARIABLES    NR_OF_VARIABLES
 };  };
   


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line(s) removed in v.1.5 
line(s) changed
 line(s) added in v.1.6

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